Rarity: U
#: 338
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less...
Rarity: U
#: 125
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less...
Rarity: R
#: 267
Creature Type or Sub Type: Artifact
Rules Text Contains: When this artifact enters, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life...
Rarity: C
#: 124
Creature Type or Sub Type: Artifact Creature — Robot
Rules Text Contains: Lifelink
2B, Exile this card from your graveyard: You draw a card and lose 1 life.
Flavor: The V...
Rarity: U
#: 169
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 2 less to cast if a creature is attacking you.
Creatures you control get +2/+0 until end of turn.
...
Rarity: C
#: 168
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Flavor: Fortun...
Rarity: U
#: 167
Rules Text Contains: This spell costs 1 less to cast for each noncreature, nonland card in your graveyard.
Flying, haste
Flavor: To a species evolved to sip solar winds and...
Rarity: R
#: 292
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• This...
Rarity: L
#: 291
Creature Type or Sub Type: Land — Planet
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add B or R.
Flavor: "General's log: We r...
Rarity: R
#: 290
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Targ...
Rarity: C
#: 31
Creature Type or Sub Type: Sorcery
Rules Text Contains: Distribute two +1/+1 counters among one or two target creatures.
Beam me up 2W (You may cast this card from your grav...
Rarity: R
#: 30
Creature Type or Sub Type: Artifact Creature — Borg
P: 2
T: 3
Rules Text Contains: Artifact creatures you control have double strike.
Flavor: Each drone is defined by ...
Rarity: C
#: 164
Creature Type or Sub Type: Instant
Rules Text Contains: Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card.
Flavor: "Fire in engi...
Rarity: C
#: 163
Creature Type or Sub Type: Creature — Scout
Rules Text Contains: Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Flavor: "Away ...
Rarity: C
#: 162
Rules Text Contains: Planetary Bombardment deals 2 damage to target creature. Planetary Bombardment deals 4 damage to that creature instead if a creature died this turn.
Fl...
Rarity: C
#: 210
Creature Type or Sub Type: Creature — Plant Doctor
Rules Text Contains: Reach
G, Exile this card from your graveyard: Create a 1/1 red Officer creature token. Activate only...
Rarity: C
#: 161
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Use the Relic — Target creature gets +3/+2 until end of turn.
• Destroy the Relic — Destroy target ar...
Rarity: R
#: 367
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '