Rarity: Uncommon
Number: 99/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: This unit gai...
Rarity: Common
Number: 188/264
Description: Ready a unit that was damaged this phase.
Aspect: Aggression
Card Type: Event
Traits: Force
Cost: 4
Power: 0
HP: 0
Rarity: Common
Number: 254/264
Description: When Defeated: Give 2 Advantage tokens to a friendly unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Transport
Cost: 4
Power:...
Rarity: Common
Number: 232/264
Description: Return an upgrade that costs 2 or less to its owner's hand.Give a Shield token to a unit.
Aspect: Cunning
Card Type: Event
Traits: Trick
Co...
Rarity: Common
Number: 26/264 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Cunning
Card Type: Base
...
Rarity: Common
Number: 26/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Cunning;Vigilance
Card Type: Base
Traits: Tatooine;Mandaloria...
Rarity: Common
Number: 92/264
Description: You may defeat a unit with 2 or less remaining HP.Create a Mandalorian token.
Aspect: Vigilance
Card Type: Event
Traits: Plan
Cost: 4
Powe...
Rarity: Common
Number: 19/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Vigilance
Card Type: Base
Traits: Peridea;Mandalorian
Cost:...
Rarity: Common
Number: 96/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)Restore 1 (When this unit attacks, heal 1 damage from your base....
Rarity: Common
Number: 184/264
Description: Attack with a unit. After completing the attack, give 3 Advantage tokens to a unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost...
Rarity: Common
Number: 167/264
Description: When Played/When Defeated: You may give an Advantage token to a unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
...
Rarity: Common
Number: 215/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Cunning
Card...
Rarity: Common
Number: 218/264
Description: When Played: Give 4 Advantage tokens to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Droid
Cost: 3
Power: 1
HP: 5
Arena Type: G...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '