Rarity: Uncommon
Number: 236/264
Description: Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.
Aspect: Cunning
Card T...
Rarity: Common
Number: 130/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Command
Card...
Rarity: Common
Number: 262/264
Description: This upgrade costs 1 resource less to play on an Imperial unit.
Card Type: Upgrade
Traits: Imperial
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 209/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: If this unit...
Rarity: Common
Number: 13/264
Description: When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token t...
Rarity: Common
Number: 166/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression
Card Type: Unit
Traits: Ewok
Cost: 2
Power: 3
HP: ...
Rarity: Common
Number: 21/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Command;Vigilance
Card Type: Base
Traits: Death Star;Mandalor...
Rarity: Common
Number: 21/264 // T02
Description: When attached unit's attack or defense ends: Defeat this upgrade
Aspect: Command
Card Type: Base
Traits: Death Star;Innate
Cost: 0
...
Rarity: Common
Number: 25/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Cunning;Vigilance
Card Type: Base
Traits: Pillio;Mandalorian
...
Rarity: Common
Number: 189/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: Ready a resour...
Rarity: Common
Number: 193/264
Description: Shielded (When you play this unit, give a Shield token to it.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)...
Rarity: Common
Number: 86/264
Description: When Played: Give a Shield token to attached unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Armor
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 72/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: If this unit ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '