Rarity: R
#: 27
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this...
Rarity: R
#: 160
Rules Text Contains: First strike, haste
Strange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of diff...
Rarity: C
#: 28
Creature Type or Sub Type: Creature — Bear
P: 4
T: 3
Rules Text Contains: This creature can't attack alone.
Flavor: The obedience of a Vulcan sehlat makes it a logical...
Rarity: C
#: 123
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Beam me...
Rarity: R
#: 289
Creature Type or Sub Type: Land — Swamp Forest
Rules Text Contains: (T: Add B or G.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flavor: The ...
Rarity: R
#: 122
Creature Type or Sub Type: Artifact Creature — Borg
Rules Text Contains: Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you...
Rarity: L
#: 288
Creature Type or Sub Type: Land — Planet
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add R or G.
Flavor: "Ensign's log: Whoa-...
Rarity: U
#: 121
Creature Type or Sub Type: Artifact Creature — Borg
Rules Text Contains: 2: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be b...
Rarity: U
#: 376
Creature Type or Sub Type: Artifact Creature — Borg
Rules Text Contains: 2: Artifact creatures you control gain menace until end of turn.
P: 2
T: 3
Rarity: C
#: 76
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw a card.
Beam me up 2U (You may cast this card from your graveyard for 2U if you also return a creature you contr...
Rarity: R
#: 75
Creature Type or Sub Type: Legendary Creature — Human Officer
Rules Text Contains: Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10.
Open a Chan...
Rarity: C
#: 120
Creature Type or Sub Type: Creature — Cardassian Officer Spy
P: 2
T: 5
Rules Text Contains: Whenever you face a dilemma, each opponent loses 1 life and you gain 1 life....
Rarity: C
#: 26
Creature Type or Sub Type: Artifact — Spacecraft
Rules Text Contains: When this Spacecraft enters, search your library for a basic Plains card, reveal it, put it into your h...
Rarity: R
#: 249
Creature Type or Sub Type: Legendary Creature — Ferengi Rogue
Rules Text Contains: Menace
1: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4...
Rarity: R
#: 287
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Targ...
Rarity: R
#: 333
Rules Text Contains: This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gains flying until end...
Rarity: U
#: 209
Creature Type or Sub Type: Legendary Creature — Talaxian Advisor
Rules Text Contains: When Neelix enters, create a Food token. (It's an artifact with "2, T, Sacrifice this ...
Rarity: U
#: 208
Creature Type or Sub Type: Creature — Ape Beast
Rules Text Contains: Reach, vigilance, deathtouch
Flavor: Despite their terrifying appearance, mugato are loving, social c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '