Rarity: Uncommon
Number: 207/219
Description: When you hold here, you may move a unit at a battlefield to its base.
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 072/219
Description: ACTION (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there.Deal 4 to that unit and 1 to each other enemy unit there...
Rarity: Uncommon
Number: 106/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability ...
Rarity: Uncommon
Number: 216/219
Description: When you hold here, give your next spell this turn [REPEAT] equal to its base cost. (You may pay the additional cost to repeat the spell's effect...
Rarity: Uncommon
Number: 166/219
Description: AMBUSH (You may play me as a REACTION to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro yo...
Rarity: Rare
Number: 197/219
Description: [REACTION] Exhaust: [ADD] 1. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Energy Cost: 0
Power Co...
Rarity: Rare
Number: 056/219
Description: When I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)
Energy Cost: 3
...
Rarity: Rare
Number: 170/219
Description: You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it c...
Rarity: Rare
Number: 145/219
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
BACKLINE (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies whi...
Rarity: Rare
Number: 080/219
Description: When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
• Spell - Draw 1.
• Gear - Ready up to 2 runes.
• Uni...
Rarity: Promo
Number: 137/298
Description: TANK (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.
Energy Cost: 7
Power Cost: 0
Might: 6
Card Type: ...
Rarity: Common
Number: 171/298
Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Uni...
Rarity: Promo
Number: 058/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1.
Energy Cost: 2
Power Cost: 0
Might...
Rarity: Epic
Number: 060/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
...
Rarity: Showcase
Number: 090a/219
Description: [BACKLINE]
Your [TEMPORARY] effects at my battlefield don't trigger.
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Champion Unit
Ta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '