Rarity: Uncommon
Number: 46/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)While this unit is attac...
Rarity: Uncommon
Number: 208/264
Description: Shielded (When you play this unit, give a Shield token to her.)When 1 or more upgrades attach to this unit (including from Shielded): You may exh...
Rarity: Common
Number: 6/264
Description: Action [Exhaust]: An opponent gives 2 Advantage Tokens to a unit they control. If they do, the next unit you play this phase gains Shielded for this ...
Rarity: Rare
Number: 341
Description: Restore 1When Played: Name a card. While this unit is in play, opponents can't play cards with that name.
Aspect: Vigilance
Card Type: Unit
Traits:...
Rarity: Common
Number: 244/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cost: 5
Power...
Rarity: Common
Number: 76/264
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Official
Cost: 3
Powe...
Rarity: Uncommon
Number: 220/264
Description: When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
Aspect: Cunning
Card Type: Unit
Trait...
Rarity: Common
Number: 95/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Restore 1 (When this unit ...
Rarity: Common
Number: 51/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Played: You may exhaust a unit.
Aspect: Vigilance;Villainy
Card Type: Unit...
Rarity: Uncommon
Number: 187/264
Description: Deal damage to a unit equal to the total amount of damage on all units you control.
Aspect: Aggression
Card Type: Event
Traits: Plan
Cost...
Rarity: Rare
Number: 427
Description: Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.
Aspect: Aggression;Heroism
Card Type: Event
Traits:...
Rarity: Common
Number: 256/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shield...
Rarity: Common
Number: 45/264
Description: When Defeated: Look at the top card of a deck. You may discard it.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Night;Undead;Tr...
Rarity: Uncommon
Number: 172/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)On Attack: You may discard a card from your hand. If you do,...
Rarity: Uncommon
Number: 162/264
Description: Attack with a unit. For this attack, it gets +1/+0 and gains: "When Attack Ends: If this unit dealt combat damage to an opponent's base, that opp...
Rarity: Uncommon
Number: 32/264
Description: When a friendly unit is dealt damage and survives: Deal 1 damage to any number of bases. Use this ability only once each round.
Aspect: Aggressi...
Rarity: Uncommon
Number: 156/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: Defeat all u...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '