Rarity: Common
Number: 213/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller dr...
Rarity: Rare
Number: 176/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I attack, [STUN] an enemy unit here. (It doesn't deal combat d...
Rarity: Rare
Number: 066/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
Banish a unit, then its owner plays it to the same location, ignoring its cost.
Energy Cost...
Rarity: Common
Number: 128/219
Description: REACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Energy Cost:...
Rarity: Uncommon
Number: 168/221
Description: Exhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)
Energy Cost: 7
Power Cost: 1
Card Type: Gear
...
Rarity: Rare
Number: 145/221
Description: [HIDDEN] (Hide now for 1 Rune to reach later for 0.)
[ACTION] {Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefiel...
Rarity: Common
Number: 070/221
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a G...
Rarity: Uncommon
Number: 133/221
Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.)
[GANKING] (I can move from battlefield to battlefield)
Energy Cost: 3
Might: 2
Ca...
Rarity: Uncommon
Number: 224/298
Description: ACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Domain:...
Rarity: Uncommon
Number: 043/221
Description: [HIDDEN] (Hide for now Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Move any number of friendly units at a batt...
Rarity: Promo
Number: 169/219
Description: When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand...
Rarity: Epic
Number: 154/166
Description: Choose a friendly unit. Kill an enemy unit with less Might than it.
[FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then b...
Rarity: Rare
Number: 135/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage ...
Rarity: Rare
Number: 038/166
Description: I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 Might this turn.
Energy Cost: 4
Po...
Rarity: Uncommon
Number: 078/219
Description: [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit to...
Rarity: Rare
Number: 053/219
Description: (units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their f...
Rarity: Rare
Number: 083/219
Description: [Hidden] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Choose a unit you control and another unit yo...
Rarity: Epic
Number: 060/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '