Rarity: Common
Number: 213/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller dr...
Rarity: Rare
Number: 176/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I attack, [STUN] an enemy unit here. (It doesn't deal combat d...
Rarity: Uncommon
Number: 224/298
Description: ACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Domain:...
Rarity: Promo
Number: 169/219
Description: When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand...
Rarity: Rare
Number: 053/219
Description: (units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their f...
Rarity: Common
Number: 128/219
Description: REACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Energy Cost:...
Rarity: Rare
Number: 172/219
Description: [ASSAULT] (+1 Might while I'm an attacker.)
[DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
Energy ...
Rarity: Uncommon
Number: 168/221
Description: Exhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)
Energy Cost: 7
Power Cost: 1
Card Type: Gear
...
Rarity: Rare
Number: 145/221
Description: [HIDDEN] (Hide now for 1 Rune to reach later for 0.)
[ACTION] {Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefiel...
Rarity: Rare
Number: 052/221
Description: Exhaust: Give a unit +3 Might this turn.
Energy Cost: 3
Power Cost: 1
Card Type: Gear
Domain: Calm
Flavor Text: "All will knee...in time."—...
Rarity: Rare
Number: 051/221
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me.
Might +1
E...
Rarity: Rare
Number: 082/221
Description: When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
Mind: [ACTION] — Move me to your base.
En...
Rarity: Rare
Number: 139/221
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
When you play this from face down, attach it to a unit you control here.
[Equip Chaos] (Cha...
Rarity: Rare
Number: 081/221
Description: When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Ener...
Rarity: Uncommon
Number: 045/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear.
E...
Rarity: Uncommon
Number: 133/221
Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.)
[GANKING] (I can move from battlefield to battlefield)
Energy Cost: 3
Might: 2
Ca...
Rarity: Uncommon
Number: 058/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1.
Energy Cost: 2
Power Cost: 0
Mi...
Rarity: Common
Number: 045/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power.
Energy Co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '