Rarity: Rare
Number: 021/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield t...
Rarity: Uncommon
Number: 046/219
Description: REACTION (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 Might this turn for each of the following tags amon...
Rarity: Rare
Number: 019/219
Description: EQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.)
At the end of your turn, if I didn't conquer this turn, unattach this and deal ...
Rarity: Uncommon
Number: 071/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, give your other units here [SHIELD] this turn...
Rarity: Uncommon
Number: 042/219
Description: HIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this ...
Rarity: Epic
Number: 202/219
Description: Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)
Energy Cost: 2
Power ...
Rarity: Rare
Number: 114/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I win a combat, draw 1. (I win if I remain after combat.)
En...
Rarity: Rare
Number: 022/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[GANKING] (I can move from battlefield to battlefield.)
When I move, [Add...
Rarity: Rare
Number: 176/221
Description: [TANK] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.
Energy Cost: 3
Power Cost: 1
M...
Rarity: Rare
Number: 086/221
Description: [EQUIP Mind] (Mind: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted. +2 Might
Energy Cost: 0
Power Cost: 1
...
Rarity: Rare
Number: 146/221
Description: While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.
Energy Cost: 5
Power Cost: 1
Might: ...
Rarity: Rare
Number: 115/221
Description: [EQUIP Body] (Body: Attach this to a unit you control.)
When I hold, score 1 point. +2 Might
Energy Cost: 4
Power Cost: 0
Might: 0
Card Type:...
Rarity: Epic
Number: 186/221
Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)
[EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.)
TEMP...
Rarity: Rare
Number: 025/221
Description: [REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[ASSAULT 2] (+2 Might while I'm an atta...
Rarity: Rare
Number: 170/221
Description: When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play ...
Rarity: Rare
Number: 085/221
Description: [DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment...
Rarity: Showcase
Number: 113a/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
The first time I ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '