Rarity: Showcase
Number: 148a/221
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I d...
Rarity: Epic
Number: 147/221
Description: Return all units and gear to their owners' hands.
Energy Cost: 8
Power Cost: 2
Card Type: Spell
Domain: Chaos
Flavor Text: Sunk costs have ...
Rarity: Epic
Number: 196/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn and another unit -2 Might this turn.
Energy Co...
Rarity: Rare
Number: 081/221
Description: When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Ener...
Rarity: Epic
Number: 178/221
Description: [EQUIP] — Order, Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
+4 Might
Energy Cost: 3
Power Cost: 1
Might: 0
Card ...
Rarity: Epic
Number: 200/221
Description: [ACTION] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner lays it, ignoring its cost. Deal 3 to an enemy unit at a battlef...
Rarity: Uncommon
Number: 108/221
Description: [EQUIP Body] (Body: Attach this to a unit you control.)
When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might
Energ...
Rarity: Uncommon
Number: 167/221
Description: [DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)
Energy Cost: 2
Power Cost: 0
Migh...
Rarity: Common
Number: 040/221
Description: [ACTION] (Play on your turn or in showdowns.)
[REPEAT] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It...
Rarity: Uncommon
Number: 048/221
Description: When I move, draw 1.
Energy Cost: 4
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Mount Targon
Domain: Calm
Flavor Text: "Finding los...
Rarity: Common
Number: 069/221
Description: When I conquer, play a Gold gear token exhausted.
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Bilgewater;Pirate;Poro
Dom...
Rarity: Uncommon
Number: 045/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear.
E...
Rarity: Uncommon
Number: 135/221
Description: [ACTION] (Play on your turn or in showdowns)
Return a gear to its owner's hand.
Energy Cost: 1
Card Type: Spell
Domain: Chaos
Flavor Text...
Rarity: Common
Number: 095/221
Description: [EQUIP Body] (Body: Attach this to a unit you control.)
+2 Might
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Gear
Tag: Equipment
F...
Rarity: Uncommon
Number: 133/221
Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.)
[GANKING] (I can move from battlefield to battlefield)
Energy Cost: 3
Might: 2
Ca...
Rarity: Uncommon
Number: 161/221
Description: [EQUIP Order] (Order: Attach this to a unit you control.)
+3 Might
Energy Cost: 4
Power Cost: 0
Might: 0
Card Type: Gear
Tag: Equipment...
Rarity: Uncommon
Number: 297/298
Description: Units here have GANKING. (They can move from battlefield to battlefield.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
...
Rarity: Common
Number: 096/298
Description: DEATHKNELL - Draw 1. (When I die, get the effect.)
Energy Cost: 2
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Freljord
Domain: Mind
F...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '