Rarity: Uncommon
Number: 105/298
Description: Deal 6 to each of up to two units.
Energy Cost: 6
Power Cost: 2
Might: 0
Card Type: Spell
Domain: Mind
Flavor Text: Two fates, very b...
Rarity: Rare
Number: 116/298
Description: ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of ...
Rarity: Common
Number: 173/298
Description: ACTION (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Dom...
Rarity: Common
Number: 207/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore...
Rarity: Uncommon
Number: 164/219
Description: You may spend 3 XP as an additional cost to play me.
When you play me, each player must kill one of their units. If you paid my additional cost, ...
Rarity: Rare
Number: 079/219
Description: When a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, lo...
Rarity: Rare
Number: 201/219
Description: When you win a combat, gain 1 XP.
Spend 1 XP, Exhaust: [BUFF] a unit.
Spend 2 XP, Exhaust: Move an exhausted friendly unit from a battlefield to its ...
Rarity: Epic
Number: 148/219
Description: When you play this, banish all units from your trash.
Exhaust: Play a unit banished with this. (You must pay its costs.)
Energy Cost: 4
Power Cos...
Rarity: Rare
Number: 115/219
Description: [ACCELERATE] (You may pay 1 + 1 Body as an additional cost to have me enter ready.)
[GANKING] (I can move from battlefield to battlefield.)
When I mo...
Rarity: Rare
Number: 055/219
Description: [SHIELD] (+1 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.)
When you [STUN] an enemy unit at a battlefield, you may mo...
Rarity: Rare
Number: 020/166
Description: When I attack, ready another friendly unit.
Energy Cost: 3
Might: 3
Card Type: Unit
Tag: Ionia
Domain: Fury
Flavor Text: There's always t...
Rarity: Epic
Number: 137/166
Description: [EQUIP 1 and 1 Order] (1 and 1 Order: Attach this to a unit you control.)
As this is attached to a unit, choose another friendly unit. The equipped u...
Rarity: Showcase
Number: 138a/166
Description: [SHIELD]
When I hold, if there is exactly one other unit you control here, you score 1 point.
Energy Cost: 6
Power Cost: 2
Might: 7
Card...
Rarity: Rare
Number: 019/166
Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
When I attack, if you control 4 or fewer runes, deal 2 to all e...
Rarity: Uncommon
Number: 083/166
Description: As you play this, you may pay Body as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the fri...
Rarity: Rare
Number: 018/166
Description: [EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.)
Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might inst...
Rarity: Rare
Number: 064/166
Description: I cost 1 less for each gear you control.
[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
Energy Cost: 10
Might: 8
Car...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '