Rarity: Uncommon
Number: 106/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability ...
Rarity: Uncommon
Number: 165/219
Description: Choose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scorin...
Rarity: Rare
Number: 021/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield t...
Rarity: Rare
Number: 171/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[TANK] (I must be assigned combat damage first.)
I don't deal combat dama...
Rarity: Common
Number: 070/219
Description: Give a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Energy Cost: 2
Power Cost: 0
Might: 0
...
Rarity: Uncommon
Number: 071/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, give your other units here [SHIELD] this turn...
Rarity: Epic
Number: 202/219
Description: Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)
Energy Cost: 2
Power ...
Rarity: Rare
Number: 114/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I win a combat, draw 1. (I win if I remain after combat.)
En...
Rarity: Rare
Number: 022/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[GANKING] (I can move from battlefield to battlefield.)
When I move, [Add...
Rarity: Rare
Number: 146/221
Description: While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.
Energy Cost: 5
Power Cost: 1
Might: ...
Rarity: Epic
Number: 186/221
Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)
[EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.)
TEMP...
Rarity: Uncommon
Number: 105/221
Description: I can't be chosen by enemy spells and abilities.
Energy Cost: 6
Might: 5
Card Type: Unit
Tag: Shurima
Domain: Body
Flavor Text: "Catc...
Rarity: Rare
Number: 170/221
Description: When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play ...
Rarity: Epic
Number: 191/221
Description: [UNIQUE] (Your deck can have only 1 card with this name.)
[EQUIP Rune] (Rune: Attach this to a unit you control.)
Your spells and abilities deal 3 Bo...
Rarity: Rare
Number: 085/221
Description: [DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment...
Rarity: Showcase
Number: 113a/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
The first time I ...
Rarity: Rare
Number: 022/221
Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)[EQUIP Fury] (Fury: Attach this to a unit you control.)
Might +2
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '