Rarity: Common
Number: 043/298
Description: Move an enemy unit.
Energy Cost: 1
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Calm
Flavor Text: "There's no harm in looking." -Com...
Rarity: Common
Number: 128/298
Description: ACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Energ...
Rarity: Common
Number: 127/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Energy Cost: 2
Power Cost: 1
Might: ...
Rarity: Uncommon
Number: 056/298
Description: When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)
Energy Cost: 4
Power Cost: 0
Migh...
Rarity: Uncommon
Number: 294/298
Description: Units here have +1 Might. (This includes attackers.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 173/298
Description: ACTION (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Dom...
Rarity: Common
Number: 207/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore...
Rarity: Uncommon
Number: 209/219
Description: At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
Card Type: Battlefield
D...
Rarity: Uncommon
Number: 043/221
Description: [HIDDEN] (Hide for now Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Move any number of friendly units at a batt...
Rarity: Showcase
Number: 143a/221
Description: [ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.)
If you've spent at least 2 Runes this turn, I have +2 Might an...
Rarity: Epic
Number: 148/219
Description: When you play this, banish all units from your trash.
Exhaust: Play a unit banished with this. (You must pay its costs.)
Energy Cost: 4
Power Cos...
Rarity: Rare
Number: 115/219
Description: [ACCELERATE] (You may pay 1 + 1 Body as an additional cost to have me enter ready.)
[GANKING] (I can move from battlefield to battlefield.)
When I mo...
Rarity: Rare
Number: 035/298
Description: ASSAULT 3 (+3 Might while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you may pay 1 to return me to my ow...
Rarity: Rare
Number: 055/219
Description: [SHIELD] (+1 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.)
When you [STUN] an enemy unit at a battlefield, you may mo...
Rarity: Epic
Number: 200/219
Description: Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its con...
Rarity: Showcase
Number: 232/221
Description: When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)
Spend my buff: Give me +4 Might this turn.
Energy...
Rarity: Uncommon
Number: 219/219
Description: When you hold here, your non-token units cost 1 more to play this turn.
Card Type: Battlefield
Domain: None
Rarity: Epic
Number: 038/298
Description: When you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)
Energy Cost: 9
Power Cost: 2
Might: 9
Card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '