Rarity: Epic
Number: 136/166
Description: [EMPOWER 1 and 2 Order] (1 and 2 Order: Empower me. Use only if not Empowered.)
[EMPOWERED] I have [ASSAULT 2]. (+2 Might while I'm an attacker.)
[EM...
Rarity: Epic
Number: 021/166
Description: [EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or fr...
Rarity: Showcase
Number: 205a/298
Description: GANKING (I can move from battlefield to battlefield.)
The third time I move in a turn, you score 1 point.
Energy Cost: 5
Power Cost: 1
Mig...
Rarity: Rare
Number: 073/298
Description: While I'm at a battlefield, ready 4 friendly runes at the end of your turn.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Champion Unit
...
Rarity: Showcase
Number: 029a/221
Description: [ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.)
[ASSAULT] (+1 Might while I'm an attacker.)
Friendly units playe...
Rarity: Showcase
Number: 120a/221
Description: [DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage t...
Rarity: Uncommon
Number: 227/298
Description: If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after ...
Rarity: Rare
Number: 247/298
Description: Exhaust: REACTION - ADD rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
Energy Cost: 0
Power Cost: 0
Might: ...
Rarity: Showcase
Number: 236/219
Description: When you win a combat, gain 1 XP.
Spend 1 XP, Exhaust: [BUFF] a unit.
Spend 2 XP, Exhaust: Move an exhausted friendly unit from a battlefield to ...
Rarity: Epic
Number: 179/219
Description: When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
DEATHKN...
Rarity: Showcase
Number: 028a/219
Description: [HIDDEN]
[GANKING]
You may pay 1 Fury as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and five me ...
Rarity: Epic
Number: 178/219
Description: You may spend 3 XP as an additional cost to play me. If you do, I cost 3 less.
[AMBUSH] (You may play me as a [REACTION] to a battlefield where you h...
Rarity: Showcase
Number: 059a/219
Description: [LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.)
[LEVEL 6] I cost 4 and 2 Calm less instead.
[LEVEL 11] I cost 6 and ...
Rarity: Showcase
Number: 058a/219
Description: When you play a token unit, give me +1 Might this turn.
Your tokens have TANK.
Energy Cost: 5
Might: 4
Card Type: Champion Unit
Tag: Ion...
Rarity: Showcase
Number: 082a/219
Description: [ACCELERATE]
When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there.
Energy Cost: 3
Power Cost: 0
Might: 3
...
Rarity: Epic
Number: 027/219
Description: When I conquer, give a friendly unit +8 Might this turn.
Energy Cost: 8
Power Cost: 2
Might: 8
Card Type: Unit
Tag: Dragon;Mount Targon
D...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '