Rarity: Rare
Number: 081/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When...
Rarity: Rare
Number: 185/219
Description: 1, Exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add ...
Rarity: Rare
Number: 171/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[TANK] (I must be assigned combat damage first.)
I don't deal combat dama...
Rarity: Common
Number: 076/219
Description: I have +1 Might for each of your units with [TEMPORARY] at my battlefield.
Energy Cost: 2
Might: 2
Card Type: Unit
Tag: Ionia;Fae
Domain:...
Rarity: Uncommon
Number: 046/219
Description: REACTION (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 Might this turn for each of the following tags amon...
Rarity: Rare
Number: 140/219
Description: You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 Might or less. If you paid the additional cost, c...
Rarity: Rare
Number: 193/219
Description: When you or an ally hold, you may exhaust me to draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
Tag: Vex
Domain: Calm;Cha...
Rarity: Epic
Number: 029/219
Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
Your conquer effects for conquering here trigger an additional ...
Rarity: Rare
Number: 176/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I attack, [STUN] an enemy unit here. (It doesn't deal combat d...
Rarity: Rare
Number: 187/219
Description: When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Typ...
Rarity: Showcase
Number: 229/219
Description: When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Energy Cost: 0
Power Cost: 0
Might: 0
Card...
Rarity: Common
Number: 123/219
Description: When you play me, discard 1, then draw 1.
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Shadow Isles
Domain: Chaos
Flavo...
Rarity: Common
Number: 128/219
Description: REACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Energy Cost:...
Rarity: Uncommon
Number: 018/219
Description: When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (they have "[REACTION] Kill this, Exhaust: Add 1 Ru...
Rarity: Common
Number: 160/219
Description: Exhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a D...
Rarity: Rare
Number: 189/219
Description: 4, Exhaust: Play a ready 3 Might Sprite unit token with [TEMPORARY]. This ability costs 1 less for each friendly unit with [TEMPORARY].
Energy Cost...
Rarity: Uncommon
Number: 062/298
Description: Look at the top 5 cards of you Main Deck. You may play a unit from among them. Its Energy cost is reduced by 5. Then recycle the remaining cards....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '