Rarity: Rare
Number: 200/298
Description: When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain:
Fury - Deal 2 to an enemy unit he...
Rarity: Uncommon
Number: 291/298
Description: When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
...
Rarity: Uncommon
Number: 226/298
Description: When you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.
Energy Cost: 4
Power C...
Rarity: Common
Number: 176/298
Description: You may play me to an open battlefield.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Bilgewater;Pirate
Domain: Chaos
Fl...
Rarity: Common
Number: 091/298
Description: When you play a gear, ready me.
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Bandle City
Domain: Mind
Flavor Text: "GOO...
Rarity: Common
Number: 012/298
Description: LEGION - I cost 2 less. (Get the effect if you've played another card this turn.)
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Unit
T...
Rarity: Uncommon
Number: 282/298
Description: When you conquer here, you may spend a buff to draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 087/298
Description: TANK (I must be assigned combat damage first.)
When you play me, draw 1.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Bandl...
Rarity: Common
Number: 132/298
Description: When you play me, ready another unit.
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Bilgewater;Pirate
Domain: Body
Flavo...
Rarity: Common
Number: 218/298
Description: LEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)
Energy Cost: 3
P...
Rarity: Uncommon
Number: 105/298
Description: Deal 6 to each of up to two units.
Energy Cost: 6
Power Cost: 2
Might: 0
Card Type: Spell
Domain: Mind
Flavor Text: Two fates, very b...
Rarity: Rare
Number: 034/298
Description: When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.
Energy Cost: 7
Power Cost: 2
Might: ...
Rarity: Rare
Number: 116/298
Description: ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of ...
Rarity: Common
Number: 044/298
Description: As you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: S...
Rarity: Common
Number: 046/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn ...
Rarity: Common
Number: 207/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore...
Rarity: Uncommon
Number: 164/219
Description: You may spend 3 XP as an additional cost to play me.
When you play me, each player must kill one of their units. If you paid my additional cost, ...
Rarity: Common
Number: 063/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -4 Might this turn.
[PREDICT]. (Look at the top card of your Main...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '