Rarity: Rare
Number: 111/219
Description: I can't move to base.
Energy Cost: 1
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Bandle City;Yordle
Domain: Body
Flavor Text: Discretio...
Rarity: Rare
Number: 141/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[BACKLINE] (I must be assigned combat damage last.)
When you play me from face down on your...
Rarity: Rare
Number: 051/219
Description: When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then...
Rarity: Uncommon
Number: 166/219
Description: AMBUSH (You may play me as a REACTION to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro yo...
Rarity: Rare
Number: 197/219
Description: [REACTION] Exhaust: [ADD] 1. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Energy Cost: 0
Power Co...
Rarity: Rare
Number: 056/219
Description: When I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)
Energy Cost: 3
...
Rarity: Rare
Number: 170/219
Description: You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it c...
Rarity: Rare
Number: 145/219
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
BACKLINE (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies whi...
Rarity: Rare
Number: 080/219
Description: When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
• Spell - Draw 1.
• Gear - Ready up to 2 runes.
• Uni...
Rarity: Common
Number: 171/298
Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Uni...
Rarity: Showcase
Number: 090a/219
Description: [BACKLINE]
Your [TEMPORARY] effects at my battlefield don't trigger.
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Champion Unit
Ta...
Rarity: Epic
Number: 038/298
Description: When you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)
Energy Cost: 9
Power Cost: 2
Might: 9
Card ...
Rarity: Rare
Number: 072/298
Description: When you kill a stunned enemy unit, you may exhaust this to draw 1.
Energy Cost: 3
Power Cost: 0
Might: 0
Card Type: Gear
Domain: Calm
Fl...
Rarity: Rare
Number: 234/298
Description: When you play me, kill an enemy unit.
Energy Cost: 8
Power Cost: 2
Might: 6
Card Type: Unit
Tag: Demacia;Dragon
Domain: Order
Flavor Te...
Rarity: Uncommon
Number: 136/219
Description: This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Re...
Rarity: Rare
Number: 081/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When...
Rarity: Rare
Number: 185/219
Description: 1, Exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add ...
Rarity: Rare
Number: 171/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[TANK] (I must be assigned combat damage first.)
I don't deal combat dama...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '