Rarity: Common
Number: 033/219
Description: When you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)
Energy Co...
Rarity: Common
Number: 037/219
Description: If a friendly unit died during your Beginning Phase this turn, I enter ready.
Energy Cost: 4
Might: 5
Card Type: Unit
Tag: Ionia
Flavor T...
Rarity: Common
Number: 009/219
Description: [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.
Energy Cost: 2
Power Cost: 0
Might: 0
Card Type: ...
Rarity: Common
Number: 004/219
Description: If you've spent 4 or more to play a spell this turn, I have +4 Might.
Energy Cost: 3
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Shadow I...
Rarity: Uncommon
Number: 208/219
Description: Units here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.)
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 212/219
Description: At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 210/219
Description: While a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)
Card Type: Battlefield
Domain:...
Rarity: Uncommon
Number: 017/219
Description: [REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit [ASSAULT 4] this turn. (+4 Might while it's an ...
Rarity: Uncommon
Number: 013/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a unit. Do...
Rarity: Uncommon
Number: 103/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Choose up to 3 cards from opponents' trashes. Their owners r...
Rarity: Rare
Number: 144/219
Description: I can't be readied.
1 Chaos: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.
Energy Cost...
Rarity: Uncommon
Number: 132/219
Description: When you play me, return all units with 2 Might or less to their owners' hands.
Energy Cost: 5
Power Cost: 1
Might: 5
Card Type: Unit
T...
Rarity: Common
Number: 010/219
Description: [ACTION] (Play on your turn or in showdowns.)
Give a unit [ASSAULT 2] and [GANKING] this turn. (+2 Might while it's an attacker. It can move from b...
Rarity: Uncommon
Number: 012/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)(+1 Might while they're attackers.)
Energy Cost: 5
Power Cos...
Rarity: Uncommon
Number: 133/219
Description: When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [STUN] it. (It doesn't deal combat damage th...
Rarity: Common
Number: 005/219
Description: [GANKING] (I can move from battlefield to battlefield.)
When you play a spell, if you spent 4 or more, ready me.
Energy Cost: 7
Power Cost: 1
...
Rarity: Common
Number: 096/219
Description: [EQUIP 1 BODY] (1 Body: Attach this to a unit you control.)
[HUNT] (When I conquer or hold, gain 1 XP.)
Energy Cost: 3
Power Cost: 0
Might: 2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '