Rarity: Uncommon
Number: 205/219
Description: When a player plays a spell, they may give a unit they control here +1 Might this turn.
Card Type: Battlefield
Domain: None
Rarity: Rare
Number: 079/219
Description: When a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, lo...
Rarity: Rare
Number: 201/219
Description: When you win a combat, gain 1 XP.
Spend 1 XP, Exhaust: [BUFF] a unit.
Spend 2 XP, Exhaust: Move an exhausted friendly unit from a battlefield to its ...
Rarity: Epic
Number: 148/219
Description: When you play this, banish all units from your trash.
Exhaust: Play a unit banished with this. (You must pay its costs.)
Energy Cost: 4
Power Cos...
Rarity: Rare
Number: 115/219
Description: [ACCELERATE] (You may pay 1 + 1 Body as an additional cost to have me enter ready.)
[GANKING] (I can move from battlefield to battlefield.)
When I mo...
Rarity: Rare
Number: 055/219
Description: [SHIELD] (+1 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.)
When you [STUN] an enemy unit at a battlefield, you may mo...
Rarity: Showcase
Number: 197/166
Description: When you play a card from anywhere other than your hand, empower me.
[ACTION] Disempower me, Exhaust: Give a unit [ASSAULT 2] this turn.
Card T...
Rarity: Epic
Number: 078/298
Description: [SHIELD] (+1 Might while I'm a defender.)
Exhaust: Buff me. (I get a +1 Might buff.)
I can have any number of buffs.
Energy Cost: 5
Power Cost: 1...
Rarity: Rare
Number: 031/298
Description: When you play me, the next spell you play this turn costs 5 less.
Energy Cost: 6
Power Cost: 1
Might: 4
Card Type: Unit
Tag: Dragon;Mount T...
Rarity: Epic
Number: 147/219
Description: As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here fr...
Rarity: Showcase
Number: 120a/219
Description: [AMBUSH]
I can be played to a battlefield where there are enemy units.
Energy Cost: 5
Power Cost: 1
Might: 6
Card Type: Champion Unit
...
Rarity: Showcase
Number: 069a/166
Description: When you play me, draw 1.
[EMPOWER 3]
[EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Mi...
Rarity: Showcase
Number: 135a/166
Description: [HIDDEN]
When you play me or I attack, you may pay 2 to [STUN] a unit.
While there's a stunned enemy unit here, I have +2 Might.
Energy Cost: ...
Rarity: Showcase
Number: 084a/166
Description: [EMPOWER 3 and 1 Body]
[EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat.
Energy Cost: 4
Might: 4
Card Type: Cham...
Rarity: Showcase
Number: 021a/166
Description: [EMPOWER 2 and 1 Fury]
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [EMPOWERED], deal 2 instead.
[EMPOWERED...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '