Rarity: Rare
Number: 111/298
Description: I have all exhaust abilities of all friendly legends, units and gear.
Energy Cost: 3
Power Cost: 1
Might: 3
Card Type: Champion Unit
Tag: H...
Rarity: Rare
Number: 267/298
Description: Exhaust: Give a unit GANKING this turn. (It can move from battlefield to battlefield.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legen...
Rarity: Rare
Number: 072/298
Description: When you kill a stunned enemy unit, you may exhaust this to draw 1.
Energy Cost: 3
Power Cost: 0
Might: 0
Card Type: Gear
Domain: Calm
Fl...
Rarity: Rare
Number: 189/298
Description: GANKING (I can move from battlefield to battlefield.)
If I have moved twice this turn, I don't take damage.
Energy Cost: 6
Power Cost: 1
Might:...
Rarity: Rare
Number: 234/298
Description: When you play me, kill an enemy unit.
Energy Cost: 8
Power Cost: 2
Might: 6
Card Type: Unit
Tag: Demacia;Dragon
Domain: Order
Flavor Te...
Rarity: Rare
Number: 158/298
Description: SHIELD 3 (+3 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, dra...
Rarity: Uncommon
Number: 165/219
Description: Choose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scorin...
Rarity: Uncommon
Number: 136/219
Description: This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Re...
Rarity: Uncommon
Number: 015/219
Description: Draw 1, then draw 1 for each battlefield you or allies control.
Energy Cost: 3
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Fury
F...
Rarity: Uncommon
Number: 075/219
Description: [HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and [GANKING]. (While you have 3+ XP, get the effect. A [GANKING] unit ca...
Rarity: Common
Number: 158/219
Description: When you play this, gain 1 XP.
[EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)
Energy Cost: 2
Power Cost: 0
Might: 0
...
Rarity: Uncommon
Number: 217/219
Description: When you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT].
Card Type: Battlefield
Domain:...
Rarity: Common
Number: 155/219
Description: [ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +1 Might this turn and [STUN] an enemy unit at its location. (A stunned unit doe...
Rarity: Common
Number: 099/219
Description: [SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.)
Energy Cost: 4
Power Cost: 0
Might: 3
Card Typ...
Rarity: Rare
Number: 112/219
Description: Choose two units. They deal damage equal to their Mights to each other.
Energy Cost: 2
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Ionia;Fa...
Rarity: Rare
Number: 052/219
Description: You may pay 1 Calm as an additional cost to play me.
When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat...
Rarity: Rare
Number: 021/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield t...
Rarity: Uncommon
Number: 048/219
Description: [SHIELD] (+1 Might while I'm a defender.)
When I hold, play a ready 3 Might Sprite token with [TEMPORARY] here. (Kill it at the start of its cont...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '