Rarity: Showcase
Number: 189/166
Description: [EMPOWER 3 and 1 Rune]
[ACTION] Exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm [EMPOWERED], ready it.
Card T...
Rarity: Rare
Number: 041/166
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
When I attack, choose an...
Rarity: Rare
Number: 063/166
Description: Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Energy Cost: 5
Power Cost: 1
Might: 6
Card Type: Champion Unit
Tag:...
Rarity: Uncommon
Number: 012/166
Description: Ready a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.)
[FLOW 3 and 1 Fury] (You may play this from your trash for its...
Rarity: Rare
Number: 017/166
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, deal damage to a unit equal to the damage marked ...
Rarity: Showcase
Number: 110a/166
Description: [EMPOWER] — Discard a spell
When I become [EMPOWERED], banish an enemy unit at a battlefield with 3 Might or less.
Energy Cost: 5
Might: 4
...
Rarity: Rare
Number: 110/166
Description: [EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [EMPOWERED], banish an enemy unit at a battlefield w...
Rarity: Epic
Number: 068/166
Description: When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Energy Cost: 6
Power...
Rarity: Rare
Number: 062/166
Description: This enters exhausted.
Exhaust: Empower another gear. (It becomes Empowered if it's not already.)
Energy Cost: 2
Card Type: Gear
Domain: Mind
...
Rarity: Rare
Number: 087/166
Description: [EMPOWER] — Exhaust (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, 1, Exhaust: Play a 3 Might Mech unit token to your base...
Rarity: Epic
Number: 045/166
Description: [EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.)
Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 an...
Rarity: Epic
Number: 113/166
Description: When you play me, [BURN 2]. (Put the top 2 cards of your Main Deck into your trash.)
When I conquer, give a spell in your trash [FLOW] equal to its c...
Rarity: Showcase
Number: 185/166
Description: [EMPOWER 3] (3: Empower me.)
I can be [EMPOWERED] up to three times.
I have +2 Might for each time I'm [EMPOWERED].
While I'm [EMPOWERED] three t...
Rarity: Rare
Number: 134/166
Description: [EMPOWER 3] (3: Empower me.)
I can be [EMPOWERED] up to three times.
I have +2 Might for each time I'm [EMPOWERED].
While I'm [EMPOWERED] three times...
Rarity: Rare
Number: 088/166
Description: When I become ready, choose one to give me this turn —
• [ASSAULT 2] (+2 Might while I'm an attacker.)
• [DEFLECT 2] (Opponents must pay 2 Runes to c...
Rarity: Epic
Number: 022/166
Description: When you play this, banish your hand and trash, then [BURN 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your t...
Rarity: Epic
Number: 142/166
Description: [ACTION] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "2 Runes: Ready me."
Energy Cost: 4
Card Type: Signatu...
Rarity: Uncommon
Number: 055/166
Description: [EMPOWER 3] (3: Empower me. Use only if not Empowered.)
[EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '