Rarity: Rare
Number: 064/166
Description: I cost 1 less for each gear you control.
[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
Energy Cost: 10
Might: 8
Car...
Rarity: Rare
Number: 110/166
Description: [EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [EMPOWERED], banish an enemy unit at a battlefield w...
Rarity: Epic
Number: 068/166
Description: When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Energy Cost: 6
Power...
Rarity: Epic
Number: 045/166
Description: [EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.)
Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 an...
Rarity: Rare
Number: 134/166
Description: [EMPOWER 3] (3: Empower me.)
I can be [EMPOWERED] up to three times.
I have +2 Might for each time I'm [EMPOWERED].
While I'm [EMPOWERED] three times...
Rarity: Epic
Number: 022/166
Description: When you play this, banish your hand and trash, then [BURN 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your t...
Rarity: Epic
Number: 091/166
Description: If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 Migh...
Rarity: Epic
Number: 021/166
Description: [EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or fr...
Rarity: Showcase
Number: SP3/006
Description: When I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.
Energy Cost: 3
Power Cost: 1
Might: 3
Card ...
Rarity: Showcase
Number: 243a/298
Description: LEGION - When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 might here.
Energy ...
Rarity: Epic
Number: 028/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[GANKING] (I can move from battlefield to battlefield.)
You may pay 1 Fury as an additional...
Rarity: Rare
Number: 169/219
Description: When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand ...
Rarity: Uncommon
Number: 131/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in the...
Rarity: Epic
Number: 120/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even ...
Rarity: Epic
Number: 119/219
Description: HUNT (When I conquer or hold, gain 1 XP.)
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
Energy Cost: 5
...
Rarity: Rare
Number: 141/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[BACKLINE] (I must be assigned combat damage last.)
When you play me from face down on your...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '