Rarity: Rare
Number: 084/221
Description: When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Ener...
Rarity: Rare
Number: 054/221
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When ...
Rarity: Rare
Number: 140/221
Description: When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play i...
Rarity: Epic
Number: 149/221
Description: When you play me, discard 1, then draw 2.
Optional additional costs you pay cost 1 or 1 Rune less.
Energy Cost: 3
Power Cost: 1
Might: 3
Card...
Rarity: Rare
Number: 080/221
Description: [ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three...
Rarity: Epic
Number: 177/221
Description: [ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to th...
Rarity: Rare
Number: 050/221
Description: Calm: [ACTION] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equip...
Rarity: Common
Number: 070/221
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a G...
Rarity: Uncommon
Number: 167/221
Description: [DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)
Energy Cost: 2
Power Cost: 0
Migh...
Rarity: Uncommon
Number: 048/221
Description: When I move, draw 1.
Energy Cost: 4
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Mount Targon
Domain: Calm
Flavor Text: "Finding los...
Rarity: Common
Number: 097/221
Description: [ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn.
Energy Cost: 1
Power Cost: 2
Might: 0
Card Type: Spell
Doma...
Rarity: Uncommon
Number: 136/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)...
Rarity: Uncommon
Number: 163/221
Description: [REACTION] (Play any time, even before spells and abilities resolve)
Kill a friendly unit to give +Might equal to its Might to another friendly u...
Rarity: Uncommon
Number: 145/298
Description: REACTION (Play at any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn.
Energy Cost: 1
Power C...
Rarity: Uncommon
Number: 291/298
Description: When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
...
Rarity: Uncommon
Number: 183/298
Description: ACTION (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Energy Cost: ...
Rarity: Common
Number: 176/298
Description: You may play me to an open battlefield.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Bilgewater;Pirate
Domain: Chaos
Fl...
Rarity: Common
Number: 012/298
Description: LEGION - I cost 2 less. (Get the effect if you've played another card this turn.)
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Unit
T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '