Rarity: Rare
Number: 112/219
Description: Choose two units. They deal damage equal to their Mights to each other.
Energy Cost: 2
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Ionia;Fa...
Rarity: Uncommon
Number: 046/219
Description: REACTION (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 Might this turn for each of the following tags amon...
Rarity: Rare
Number: 019/219
Description: EQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.)
At the end of your turn, if I didn't conquer this turn, unattach this and deal ...
Rarity: Uncommon
Number: 042/219
Description: HIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this ...
Rarity: Rare
Number: 172/219
Description: [ASSAULT] (+1 Might while I'm an attacker.)
[DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
Energy ...
Rarity: Rare
Number: 176/221
Description: [TANK] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.
Energy Cost: 3
Power Cost: 1
M...
Rarity: Rare
Number: 086/221
Description: [EQUIP Mind] (Mind: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted. +2 Might
Energy Cost: 0
Power Cost: 1
...
Rarity: Rare
Number: 115/221
Description: [EQUIP Body] (Body: Attach this to a unit you control.)
When I hold, score 1 point. +2 Might
Energy Cost: 4
Power Cost: 0
Might: 0
Card Type:...
Rarity: Rare
Number: 025/221
Description: [REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[ASSAULT 2] (+2 Might while I'm an atta...
Rarity: Rare
Number: 052/221
Description: Exhaust: Give a unit +3 Might this turn.
Energy Cost: 3
Power Cost: 1
Card Type: Gear
Domain: Calm
Flavor Text: "All will knee...in time."—...
Rarity: Rare
Number: 051/221
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me.
Might +1
E...
Rarity: Rare
Number: 021/221
Description: [DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)
Energy Cost: 6
Power Cost: 1
Might: 6
Card Type:...
Rarity: Rare
Number: 082/221
Description: When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
Mind: [ACTION] — Move me to your base.
En...
Rarity: Rare
Number: 139/221
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
When you play this from face down, attach it to a unit you control here.
[Equip Chaos] (Cha...
Rarity: Rare
Number: 081/221
Description: When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Ener...
Rarity: Rare
Number: 080/221
Description: [ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three...
Rarity: Uncommon
Number: 048/221
Description: When I move, draw 1.
Energy Cost: 4
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Mount Targon
Domain: Calm
Flavor Text: "Finding los...
Rarity: Common
Number: 097/221
Description: [ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn.
Energy Cost: 1
Power Cost: 2
Might: 0
Card Type: Spell
Doma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '