Rarity: Rare
Number: 086/221
Description: [EQUIP Mind] (Mind: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted. +2 Might
Energy Cost: 0
Power Cost: 1
...
Rarity: Rare
Number: 146/221
Description: While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.
Energy Cost: 5
Power Cost: 1
Might: ...
Rarity: Uncommon
Number: 168/221
Description: Exhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)
Energy Cost: 7
Power Cost: 1
Card Type: Gear
...
Rarity: Epic
Number: 060/221
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't score points.
Energy Cost: ...
Rarity: Epic
Number: 120/221
Description: [DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to ene...
Rarity: Epic
Number: 206/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit and a spell. Counter that spell and give that unit + Mig...
Rarity: Showcase
Number: 171a/221
Description: Your tokens enter ready.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Champion Unit
Tag: Zaun;Renata Glasc
Domain: Order
Flavo...
Rarity: Showcase
Number: 113a/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
The first time I ...
Rarity: Rare
Number: 113/221
Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
The first time I conqu...
Rarity: Epic
Number: 119/221
Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
When you attach an Equ...
Rarity: Showcase
Number: 119a/221
Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
When you attach a...
Rarity: Epic
Number: 057/221
Description: DEFLECT (Opponents must pay Rune to choose me with a spell or ability)
When you choose or ready me, give me +1 Might this turn.
Energy Cost: 5
Po...
Rarity: Uncommon
Number: 165/221
Description: [DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)
...
Rarity: Showcase
Number: 180a/221
Description: When a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)
Energy Cost: 3
Might: 3
...
Rarity: Showcase
Number: 149a/221
Description: When you play me, discard 1, then draw 2.
Optional additional costs you pay cost 1 or 1 Rune less.
Energy Cost: 3
Power Cost: 1
Might: 3
...
Rarity: Epic
Number: 149/221
Description: When you play me, discard 1, then draw 2.
Optional additional costs you pay cost 1 or 1 Rune less.
Energy Cost: 3
Power Cost: 1
Might: 3
Card...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '