Rarity: Common
Number: 209/298
Description: Each player kills one of their units.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Order
Flavor Text: What good is ha...
Rarity: Common
Number: 152/219
Description: [ASSAULT] (+1 Might while I'm attacking.)
[DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)
Energy Cost: 3
Might: 2
Card Ty...
Rarity: Rare
Number: 109/221
Description: [WEAPONMASTER]
You may pay Body Body as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your ...
Rarity: Uncommon
Number: 043/221
Description: [HIDDEN] (Hide for now Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Move any number of friendly units at a batt...
Rarity: Uncommon
Number: 044/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Counter a spell
• Play four 1 Might Bird unit tokens with [D...
Rarity: Rare
Number: 066/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
Banish a unit, then its owner plays it to the same location, ignoring its cost.
Energy Cost...
Rarity: Rare
Number: 038/166
Description: I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 Might this turn.
Energy Cost: 4
Po...
Rarity: Uncommon
Number: 078/219
Description: [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit to...
Rarity: Epic
Number: 028/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[GANKING] (I can move from battlefield to battlefield.)
You may pay 1 Fury as an additional...
Rarity: Rare
Number: 169/219
Description: When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand ...
Rarity: Epic
Number: 120/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even ...
Rarity: Epic
Number: 119/219
Description: HUNT (When I conquer or hold, gain 1 XP.)
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
Energy Cost: 5
...
Rarity: Rare
Number: 083/219
Description: [Hidden] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Choose a unit you control and another unit yo...
Rarity: Uncommon
Number: 106/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability ...
Rarity: Epic
Number: 060/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
...
Rarity: Uncommon
Number: 165/219
Description: Choose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scorin...
Rarity: Rare
Number: 112/219
Description: Choose two units. They deal damage equal to their Mights to each other.
Energy Cost: 2
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Ionia;Fa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '