Rarity: Uncommon
Number: 224/298
Description: ACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Domain:...
Rarity: Rare
Number: 145/221
Description: [HIDDEN] (Hide now for 1 Rune to reach later for 0.)
[ACTION] {Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefiel...
Rarity: Rare
Number: 051/221
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me.
Might +1
E...
Rarity: Common
Number: 097/221
Description: [ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn.
Energy Cost: 1
Power Cost: 2
Might: 0
Card Type: Spell
Doma...
Rarity: Common
Number: 213/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller dr...
Rarity: Common
Number: 152/219
Description: [ASSAULT] (+1 Might while I'm attacking.)
[DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)
Energy Cost: 3
Might: 2
Card Ty...
Rarity: Rare
Number: 109/221
Description: [WEAPONMASTER]
You may pay Body Body as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your ...
Rarity: Promo
Number: 169/219
Description: When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand...
Rarity: Rare
Number: 019/219
Description: EQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.)
At the end of your turn, if I didn't conquer this turn, unattach this and deal ...
Rarity: Rare
Number: 199/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, you may choose a friendly unit. Move me to its location and it to my origin...
Rarity: Common
Number: 067/219
Description: [DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)
Energy Cost: 6
Power Cost: 1
Might: 6
Card Type: Unit
Tag: Bilgewater...
Rarity: Uncommon
Number: 042/219
Description: HIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this ...
Rarity: Epic
Number: 202/219
Description: Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)
Energy Cost: 2
Power ...
Rarity: Rare
Number: 114/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I win a combat, draw 1. (I win if I remain after combat.)
En...
Rarity: Rare
Number: 199/219
Description: When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there.
Give...
Rarity: Rare
Number: 172/219
Description: [ASSAULT] (+1 Might while I'm an attacker.)
[DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
Energy ...
Rarity: Epic
Number: 180/219
Description: Kill all units.
Energy Cost: 9
Power Cost: 3
Card Type: Spell
Domain: Order
Flavor Text: "No price is too great. No atrocity beyond my reac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '