Rarity: Common
Number: 125/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Energy Cost: 3
Power Cost: 0
Might: 0
Card Ty...
Rarity: Common
Number: 001/219
Description: I enter ready.
Exhaust: Give a unit +3 Might this turn.
Energy Cost: 5
Might: 3
Card Type: Unit
Tag: Noxus;Yordle
Domain: Fury
Flavor T...
Rarity: Uncommon
Number: 102/219
Description: [HUNT] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.)
Energy Cost: 3
Power Cost: ...
Rarity: Uncommon
Number: 163/219
Description: Opponents must pay 1 Rune for each unit beyond the first to move multiple units to my battlefield at the same time.
Energy Cost: 4
Might: 4
...
Rarity: Rare
Number: 084/219
Description: When you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the sta...
Rarity: Showcase
Number: 116a/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
When you play me, if an opponent's score is within 3 points of the V...
Rarity: Rare
Number: 054/219
Description: Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
Energy Cost: 4
Power Cost: 1
Might...
Rarity: Rare
Number: 181/219
Description: When you play a spell, if you spent 4 or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 r...
Rarity: Rare
Number: 022/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[GANKING] (I can move from battlefield to battlefield.)
When I move, [Add...
Rarity: Rare
Number: 183/221
Description: Your Equipment each give [ASSAULT]. (+1 Might while equipped unit is an attacker.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
...
Rarity: Rare
Number: 116/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
When I conquer an open b...
Rarity: Rare
Number: 176/221
Description: [TANK] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.
Energy Cost: 3
Power Cost: 1
M...
Rarity: Epic
Number: 188/221
Description: Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.
Energy Cost: 2
Po...
Rarity: Uncommon
Number: 018/221
Description: If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
Energy Cost: 2
Power Cost: 0
...
Rarity: Rare
Number: 175/221
Description: When you play me, give your other units +2 Might this turn.
As I'm revealed from your deck, [ADD] 2.
Energy Cost: 6
Power Cost: 1
Might: 5
Ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '