Rarity: Rare
Number: 193/219
Description: When you or an ally hold, you may exhaust me to draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
Tag: Vex
Domain: Calm;Cha...
Rarity: Epic
Number: 029/219
Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
Your conquer effects for conquering here trigger an additional ...
Rarity: Showcase
Number: 229/219
Description: When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Energy Cost: 0
Power Cost: 0
Might: 0
Card...
Rarity: Rare
Number: 189/219
Description: 4, Exhaust: Play a ready 3 Might Sprite unit token with [TEMPORARY]. This ability costs 1 less for each friendly unit with [TEMPORARY].
Energy Cost...
Rarity: Rare
Number: 148/298
Description: When I attack, deal 3 to all enemy units here.
Energy Cost: 7
Power Cost: 2
Might: 8
Card Type: Champion Unit
Tag: Bird;Anivia;Freljord
D...
Rarity: Rare
Number: 197/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, give me +3 Might this turn.
Energy Cost: 2
Power Cost: 0
Might: 1
C...
Rarity: Rare
Number: 151/298
Description: ACCELERATE (You may pay 1 body as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 Might.
Energy C...
Rarity: Rare
Number: 253/298
Description: Exhaust REACTION, LEGION - ADD 1 (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Energy Cost:...
Rarity: Rare
Number: 199/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, you may choose a friendly unit. Move me to its location and it to my origin...
Rarity: Rare
Number: 231/298
Description: As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order for each killed this way.
DEFLECT (Opponents...
Rarity: Common
Number: 070/219
Description: Give a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Energy Cost: 2
Power Cost: 0
Might: 0
...
Rarity: Common
Number: 067/219
Description: [DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)
Energy Cost: 6
Power Cost: 1
Might: 6
Card Type: Unit
Tag: Bilgewater...
Rarity: Uncommon
Number: 073/219
Description: Deal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")
E...
Rarity: Common
Number: 033/219
Description: When you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)
Energy Co...
Rarity: Uncommon
Number: 210/219
Description: While a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)
Card Type: Battlefield
Domain:...
Rarity: Common
Number: 125/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Energy Cost: 3
Power Cost: 0
Might: 0
Card Ty...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '