Rarity: U
#: 86
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Draw two card...
Rarity: U
#: 369
Rules Text Contains: Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it i...
Rarity: U
#: 40
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 ...
Rarity: R
#: 304
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Put ...
Rarity: R
#: 181
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] This Saga de...
Rarity: U
#: 254
Creature Type or Sub Type: Legendary Creature — Scout
Rules Text Contains: Reach, vigilance
Strange new worlds — The Traveler's power is equal to the number of differently ...
Rarity: R
#: 25
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain hexproof and indestructible until end of turn. You gain hexproo...
Rarity: R
#: 241
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Return targe...
Rarity: R
#: 346
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: Once during each of your turns, you may play a permanent card you own from outside the game or from your ...
Rarity: R
#: 265
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: Once during each of your turns, you may play a permanent card you own from outside the game or from your ...
Rarity: U
#: 432
Creature Type or Sub Type: Legendary Creature — Klingon Warrior
Rules Text Contains: When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste....
Rarity: U
#: 234
Creature Type or Sub Type: Legendary Artifact Creature — Illusion Doctor
Rules Text Contains: When The Doctor enters, put a +1/+1 counter on target creature. Then put a +1/...
Rarity: R
#: 414
Rules Text Contains: Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create t...
Rarity: R
#: 103
Rules Text Contains: Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create t...
Rarity: R
#: 228
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] All artifact...
Rarity: R
#: 47
Rules Text Contains: Vigilance, ward 2
At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until th...
Rarity: U
#: 85
Rules Text Contains: Choose one —
• Power to Engines — Surveil 2, then draw a card.
• Power to Life Support — Exile target creature you control. Return that card to the battle...
Rarity: U
#: 177
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• I Am Klingon — Target Klingon gets +1/+1 and gains double strike until end of turn.
• I Am Starfleet ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '