Rarity: Common
Number: 81/264
Description: When Played: You may heal 3 damage from a unit or base.
Aspect: Vigilance
Card Type: Unit
Traits: New Republic;Vehicle;Capital Ship
Cost: 5
...
Rarity: Common
Number: 252/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type: Unit
Traits: New Republic;Droid
...
Rarity: Common
Number: 237/264
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: The next Imperial unit you play this phase costs 1 resource less.
Aspect: Villainy
C...
Rarity: Common
Number: 260/264
Description: When Played: You may draw a card. If you do, discard a card.
Card Type: Unit
Traits: Fringe
Cost: 2
Power: 1
HP: 3
Arena Type: Ground
Rarity: Uncommon
Number: 74/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Grit (This unit gets +1/...
Rarity: Uncommon
Number: 142/264
Description: Action [Exhaust]: Deal 1 damage to each of up to 3 ground units.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cos...
Rarity: Uncommon
Number: 50/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Defeated: You may g...
Rarity: Uncommon
Number: 97/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Defeated: You may return a non-Unique Imperial unit from you...
Rarity: Uncommon
Number: 217/264
Description: Action [Exhaust, discard a card from your hand]: Exhaust a unit.
Aspect: Cunning
Card Type: Unit
Traits: Official
Cost: 2
Power: 1
HP...
Rarity: Common
Number: 498
Description: Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.
Aspect: Cunning
Card Type: Event
Trai...
Rarity: Uncommon
Number: 241/264
Description: SupportOverwhelmThis unit gets +2/+0 while attacking a damaged unit.
Aspect: Villainy
Card Type: Unit
Traits: Vehicle;Fighter
Cost: 3
P...
Rarity: Common
Number: 181/264
Description: Attach to a damaged unit.Attached unit gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggres...
Rarity: Common
Number: 240/264
Description: While you control a leader unit, this unit gets +2/+0.
Aspect: Villainy
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 3
Power: 2
HP...
Rarity: Uncommon
Number: 113/264
Description: While you control a leader unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)This unit gets +1/+0 for each oth...
Rarity: Uncommon
Number: 103/264
Description: Defeat a friendly Imperial unit. If you do, resource the top card of your deck.
Aspect: Command;Villainy
Card Type: Event
Traits: Imperial
...
Rarity: Common
Number: 259/264
Description: When Played: You may deal 1 damage to a ground unit.
Card Type: Unit
Traits: Droid
Cost: 1
Power: 1
HP: 1
Arena Type: Ground
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '