Rarity: R
#: 37
Creature Type or Sub Type: Legendary Creature — Human Pilot
Rules Text Contains: First strike
Whenever Sulu becomes tapped, if an Equipment or Spacecraft entered the battlef...
Rarity: U
#: 300
Rules Text Contains: T: Add C.
4W, T, Sacrifice this land: Create two 1/1 red Officer creature tokens. Create a tapped Planet land token named New Planet with "T: Add one man...
Rarity: R
#: 82
Rules Text Contains: Flash
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stu...
Rarity: C
#: 130
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to y...
Rarity: U
#: 129
Creature Type or Sub Type: Creature — Klingon Advisor
P: 2
T: 1
Rules Text Contains: This creature can't block.
You may cast this card from your graveyard. If you do, i...
Rarity: U
#: 429
Creature Type or Sub Type: Creature — Klingon Advisor
P: 2
T: 1
Rules Text Contains: This creature can't block.
You may cast this card from your graveyard. If you do, i...
Rarity: R
#: 299
Creature Type or Sub Type: Land — Mountain Forest
Rules Text Contains: (T: Add R or G.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flavor: "...
Rarity: R
#: 298
Creature Type or Sub Type: Land — Island Mountain
Rules Text Contains: (T: Add U or R.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flavor: A...
Rarity: C
#: 81
Creature Type or Sub Type: Creature — Human Artificer
Rules Text Contains: Defender
As long as you've cast a noncreature spell this turn, this creature can attack as though ...
Rarity: C
#: 173
Creature Type or Sub Type: Creature — Human Officer
Rules Text Contains: Haste
When this creature dies during your turn, investigate. (Create a Clue token. It's an artifact...
Rarity: R
#: 215
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you attack, create a tapped Planet land token named New Planet with "T: Add one mana of any color."
F...
Rarity: U
#: 331
Creature Type or Sub Type: Legendary Creature — Vulcan Human Scientist
P: 2
T: 2
Rules Text Contains: When Spock enters, look at the top four cards of your library. You...
Rarity: U
#: 253
Creature Type or Sub Type: Legendary Creature — Vulcan Human Scientist
Rules Text Contains: When Spock enters, look at the top four cards of your library. You may reveal a ...
Rarity: U
#: 214
Creature Type or Sub Type: Creature — Insect Beast
Rules Text Contains: Strange new worlds — When this creature enters, you gain life equal to the number of differently nam...
Rarity: U
#: 296
Rules Text Contains: T: Add C.
4R, T, Sacrifice this land: It deals 2 damage to target creature. Create a tapped Planet land token named New Planet with "T: Add one mana of a...
Rarity: C
#: 172
Creature Type or Sub Type: Creature — Tholian Scout
Rules Text Contains: Reach
When this creature enters, exile the top card of your library. Until the end of your next tur...
Rarity: U
#: 268
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever a creature you control enters, you gain 1 life.
At the beginning of combat on your turn, put X +1/+1 count...
Rarity: C
#: 35
Creature Type or Sub Type: Instant
Rules Text Contains: Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '