Rarity: Common
Number: 221/264
Description: When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
Aspect: Cun...
Rarity: Common
Number: 227/264
Description: Attached unit gains: "When the regroup phase starts: Give an Advantage token to this unit."
Aspect: Cunning
Card Type: Upgrade
Traits: Force
...
Rarity: Uncommon
Number: 223/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If th...
Rarity: Common
Number: 19/264 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Vigilance
Card Type: Base...
Rarity: Common
Number: 720
Description: When Played: Give 4 Advantage tokens to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Droid
Cost: 3
Power: 1
HP: 5
Arena Type: Ground
Rarity: Common
Number: 21/264 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Command
Card Type: Base
...
Rarity: Common
Number: 289 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Cunning
Card Type: Base
Tr...
Rarity: Common
Number: 25/264 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Cunning
Card Type: Base
...
Rarity: Common
Number: 24/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Aggression;Vigilance
Card Type: Base
Traits: Dagobah;Mandalor...
Rarity: Uncommon
Number: 150/264
Description: If attached unit would take damage, it takes twice as much damage instead.While attached unit is defending, the attacker loses Overwhelm.
Aspec...
Rarity: Uncommon
Number: 210/264
Description: Attach to a non-Vehicle unit.Attached unit gains: "On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it."
Aspect: Cu...
Rarity: Common
Number: 157/264
Description: On Attack: You may give an Advantage token to another unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: ...
Rarity: Uncommon
Number: 108/264
Description: When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Aspect: ...
Rarity: Common
Number: 249/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: 2
...
Rarity: Common
Number: 122/264
Description: While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: Un...
Rarity: Common
Number: 107/264
Description: When Played: Search the top 5 cards of your deck for a card that shares a Trait with a unit you control, reveal it, and draw it. (Put the other car...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '