Rarity: Common
Number: 165/264
Description: When Defeated: You may defeat an upgrade.
Aspect: Aggression
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 2
Power: 2
HP: 3
Arena...
Rarity: Uncommon
Number: 93/264
Description: While a leader unit has been defeated this phase, this unit gains Raid 3. (He gets +3/+0 while attacking.)
Aspect: Command;Villainy
Card Type:...
Rarity: Common
Number: 11/264
Description: Action [Exhaust]: Deal 1 damage to a unit with 2 or more remaining HP.
Deployed Leader Unit:
Overwhelm (When attacking an enemy unit, deal excess da...
Rarity: Common
Number: 91/264
Description: Create a Mandalorian token and give it Sentinel for this phase. (Enemy units in its arena must attack a Sentinel when they attack you.)
Aspect: Vi...
Rarity: Uncommon
Number: 180/264
Description: Attach to a non-Vehicle unit.Attached unit gains: "When Attack Ends: Give an Advantage token to this unit."
Aspect: Aggression
Card Type: Upg...
Rarity: Common
Number: 121/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Overwhelm (When attacking...
Rarity: Uncommon
Number: 204/264
Description: When your base is dealt damage: Give an Advantage token to this unit.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter...
Rarity: Common
Number: 3/264
Description: Action [1, Exhaust]: Give a friendly unit +2/+2 for this phase if it's the only unit in its arena.
Deployed Leader Unit:
On Attack: You may give a fr...
Rarity: Common
Number: 71/264
Description: When Played: Deal 1 damage to this unit and 1 damage to an enemy space unit.
Aspect: Vigilance
Card Type: Unit
Traits: Vehicle;Transport
Cos...
Rarity: Uncommon
Number: 44/264
Description: When Played: Heal up to 2 damage from a unit. Give an Advantage token to it for each damage healed this way.
Aspect: Cunning;Vigilance
Card Ty...
Rarity: Uncommon
Number: 169/264
Description: When you draw 1 or more cards (including during the regroup phase): Give an Advantage token to this unit.
Aspect: Aggression
Card Type: Unit
...
Rarity: Common
Number: 238/264
Description: When Played: You may give 2 Advantage tokens to a space unit.
Aspect: Villainy
Card Type: Unit
Traits: First Order
Cost: 2
Power: 2
HP:...
Rarity: Common
Number: 214/264
Description: When Played: You may exhaust a unit with one or more keywords.
Aspect: Cunning
Card Type: Unit
Traits: New Republic;Official
Cost: 2
Powe...
Rarity: Uncommon
Number: 119/264
Description: Action [1 resource, Exhaust]: If your base was attacked this phase, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Off...
Rarity: Common
Number: 17/264
Description: When you play or create a unit: You may exhaust this leader. If you do, give an Advantage token to that unit.
Deployed Leader Unit:
When you play or...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '