Rarity: Common
Number: 22/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Command;Vigilance
Card Type: Base
Traits: Kalevala;Mandaloria...
Rarity: Uncommon
Number: 178/264
Description: Hidden (This unit can't be attacked if it was played this phase.)When Played: For each enemy unit, give an Advantage token to this unit.
Aspect...
Rarity: Common
Number: 233/264
Description: Exhaust up to 2 units that each cost 3 or less.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 160/264
Description: Hidden (This unit can't be attacked if it was played this phase.)When an enemy ground unit attacks your base: Ready this unit. Use this ability o...
Rarity: Uncommon
Number: 146/264
Description: When Played/On Attack: You may deal 1 damage to a unit. If that unit is defeated this way, give an Advantage token to a unit.
Aspect: Aggressio...
Rarity: Common
Number: 185/264
Description: If you control a unit with 4 or more power, draw 2 cards.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 205/264
Description: When Played: Give an Advantage token to each of up to 3 exhausted units.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Resistance;Trooper
...
Rarity: Common
Number: 176/264
Description: When Played: You may deal 3 damage to a ground unit. If it's defeated this way, give 3 Advantage tokens to this unit.
Aspect: Aggression
Card T...
Rarity: Common
Number: 239/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial
Cost: 2...
Rarity: Common
Number: 48/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Shielded (When you play this unit, give a Shield token to it.)
As...
Rarity: Uncommon
Number: 56/264
Description: On Attack: You may give an upgraded unit –4/–0 for this phase.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Jedi;Droid
Cost: 2
Powe...
Rarity: Common
Number: 154/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Raid 1 (This unit gets +1...
Rarity: Uncommon
Number: 65/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Played: Heal all damage from each friendly unit.
Aspect: H...
Rarity: Uncommon
Number: 139/264
Description: Choose a friendly unit. That unit deals damage equal to its power divided as you choose among any number of units in its arena.
Aspect: Command...
Rarity: Common
Number: 207/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)While attacking using Ambush, this unit gets +2/+0.
Aspect: Cunning;Heroism
Card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '