Rarity: U
#: 29
Creature Type or Sub Type: Legendary Creature — Human Officer
P: 2
T: 2
Rules Text Contains: 1, T: Another target creature gets +X/+X until end of turn, where X is Picar...
Rarity: U
#: 258
Creature Type or Sub Type: Legendary Artifact Creature — Medusan Scientist
Rules Text Contains: Lifelink
When Zero enters, look at target opponent's hand. You may exile a n...
Rarity: U
#: 90
Rules Text Contains: You may look at the top card of your library any time.
Once during each of your turns, you may cast an artifact spell from the top of your library.
Spacec...
Rarity: R
#: 257
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] [II] [III] E...
Rarity: C
#: 225
Creature Type or Sub Type: Creature — Xindi Scientist
Rules Text Contains: Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Flavor: Si...
Rarity: R
#: 180
Creature Type or Sub Type: Legendary Creature — Klingon Warrior Spy
Rules Text Contains: When Worf enters, for each opponent, gain control of up to one target creature that...
Rarity: U
#: 435
Creature Type or Sub Type: Legendary Creature — Klingon Warrior Officer
Rules Text Contains: Whenever you attack while creatures you control have total power 8 or greater, ...
Rarity: U
#: 390
Creature Type or Sub Type: Legendary Creature — Klingon Warrior Officer
Rules Text Contains: Whenever you attack while creatures you control have total power 8 or greater, ...
Rarity: R
#: 179
Creature Type or Sub Type: Legendary Creature — Human Officer
Rules Text Contains: At the beginning of combat on your turn, reveal cards from the top of your library until ...
Rarity: R
#: 374
Rules Text Contains: Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays 2.
• Return target creature with mana value ...
Rarity: R
#: 89
Creature Type or Sub Type: Legendary Creature — Human Officer
Rules Text Contains: Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless i...
Rarity: R
#: 306
Creature Type or Sub Type: Land — Island Swamp
Rules Text Contains: (T: Add U or B.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flavor: Eart...
Rarity: U
#: 223
Rules Text Contains: Lands you control enter untapped.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your han...
Rarity: U
#: 387
Rules Text Contains: Lands you control enter untapped.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your han...
Rarity: C
#: 274
Creature Type or Sub Type: Artifact
Rules Text Contains: When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, the...
Rarity: L
#: 305
Creature Type or Sub Type: Land — Planet
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add W or U.
Flavor: "Chief engineer's lo...
Rarity: C
#: 45
Creature Type or Sub Type: Artifact Creature — Borg
Rules Text Contains: When this creature enters, tap target creature an opponent controls.
Flavor: "Freedom is irrelevan...
Rarity: U
#: 430
Rules Text Contains: Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '