Rarity: Rare
Number: 195/298
Description: I cost 1 less for each card in your trash.
Energy Cost: 10
Power Cost: 1
Might: 6
Card Type: Unit
Tag: Shadow Isles;Spirit
Domain: Chaos
...
Rarity: Epic
Number: 164/298
Description: When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)
Spend my buff: Give me +4 Might this turn.
Energy Cos...
Rarity: Common
Number: 515
Description: When Played: Give an Advantage token to this unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 2
Power: 2
HP: 3
Arena Typ...
Rarity: Common
Number: 251/264
Description: When Played: Give an Advantage token to this unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 2
Power: 2
HP: 3
Arena...
Rarity: Uncommon
Number: 253/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: If this unit...
Rarity: Common
Number: 175/264
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggression
Card Type: Unit
Traits: Wookiee
Cost: 5
Power: 4
HP: 6
Arena Ty...
Rarity: Common
Number: 213/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 1
Power: 2
HP:...
Rarity: Uncommon
Number: 137/264
Description: Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.
Aspect: Command
Card Type: Event
Tra...
Rarity: Common
Number: 120/264
Description: While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspe...
Rarity: Common
Number: 222/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Saboteur (When this unit ...
Rarity: Common
Number: 138/264
Description: Choose a unit. Deal 1 damage to it for each friendly unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Common
Number: 82/264
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: You may give a Shield token to a unit that costs 3 or less.
Aspect: Vigilance
Car...
Rarity: Uncommon
Number: 133/264
Description: When Played/On Attack: Choose a unit in your discard pile that costs 7 or less. Either put that card on the bottom of your deck and heal 3 damage...
Rarity: Common
Number: 141/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imp...
Rarity: Common
Number: 263/264
Description: This upgrade costs 1 resource less to play on a Mandalorian unit.
Card Type: Upgrade
Traits: Mandalorian
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 115/264
Description: Give a friendly unit +1/+0 for this phase for each other friendly unit with less power than it.
Aspect: Command;Heroism
Card Type: Event
Tr...
Rarity: Uncommon
Number: 147/264
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: Either deal 2 damage to an undamaged ground unit or 5 damage to a damaged ground u...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '