Rarity: U
#: 247
Creature Type or Sub Type: Legendary Creature — Klingon Warrior
Rules Text Contains: At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature toke...
Rarity: U
#: 355
Creature Type or Sub Type: Legendary Creature — Human Officer
Rules Text Contains: Whenever you attack while creatures you control have total power 8 or greater, exile the ...
Rarity: U
#: 243
Creature Type or Sub Type: Legendary Creature — Human Officer
Rules Text Contains: Whenever you attack while creatures you control have total power 8 or greater, exile the ...
Rarity: R
#: 242
Rules Text Contains: Trample
If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking.
Whenever another creature ...
Rarity: U
#: 419
Rules Text Contains: Trample
When Khan enters, he deals 1 damage to each opponent and each creature your opponents control.
Creature Type or Sub Type: Legendary Creature — ...
Rarity: U
#: 155
Rules Text Contains: Trample
When Khan enters, he deals 1 damage to each opponent and each creature your opponents control.
Flavor: "Save your strength. These people have s...
Rarity: U
#: 154
Creature Type or Sub Type: Instant
Rules Text Contains: Khaaaaaaaaaaaannn! deals twice X damage to target creature. If that creature would die this turn, exile it instead.
...
Rarity: R
#: 118
Rules Text Contains: As Kai Winn enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chos...
Rarity: U
#: 67
Rules Text Contains: Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card.
Whenever you face a dilemma, put a +1/+1 counter on Jett ...
Rarity: U
#: 205
Rules Text Contains: Landfall — Whenever a land you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, investigate. (Create a Cl...
Rarity: U
#: 266
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add C. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
2, T: Draw a...
Rarity: C
#: 66
Creature Type or Sub Type: Artifact Creature — Construct
P: 4
T: 3
Rules Text Contains: When this creature enters, return target creature an opponent controls to its own...
Rarity: C
#: 65
Creature Type or Sub Type: Creature — Whale
Rules Text Contains: Vigilance, ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, cou...
Rarity: U
#: 117
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Each opponen...
Rarity: U
#: 116
Rules Text Contains: Choose one —
• Surgical Separation — Destroy target creature. Its controller creates two 1/1 red Officer creature tokens.
• Remain Fused — You draw two c...
Rarity: C
#: 203
Creature Type or Sub Type: Instant
Rules Text Contains: Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor....
Rarity: C
#: 152
Creature Type or Sub Type: Creature — Elemental
Rules Text Contains: Trample
Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it...
Rarity: U
#: 202
Creature Type or Sub Type: Creature — Hirogen Warrior
P: 2
T: 2
Rules Text Contains: When this creature enters, return target permanent card from your graveyard to your...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '