Rarity: U
#: 284
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
5U, T, Sacrifice this land: Draw two cards. Create a tapped Planet land token named New Planet with "T: Add o...
Rarity: U
#: 108
Creature Type or Sub Type: Legendary Creature — Human Rogue Officer
Rules Text Contains: Menace
Whenever you face a dilemma, you may pay B. If you do, return this card from...
Rarity: C
#: 107
Creature Type or Sub Type: Creature — El-Aurian Scout
Rules Text Contains: When this creature enters, each opponent discards a card.
Flavor: A precious handful of El-Auri...
Rarity: C
#: 19
Creature Type or Sub Type: Artifact Creature — Borg Rebel
P: 4
T: 5
Rules Text Contains: When this creature enters, creatures you control get +1/+1 until end of turn.
Ba...
Rarity: C
#: 199
Creature Type or Sub Type: Instant
Rules Text Contains: Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you'v...
Rarity: C
#: 198
Rules Text Contains: Search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle.
Beam me up 1G (You may cast this card from yo...
Rarity: L
#: 283
Creature Type or Sub Type: Land — Planet
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add B or G.
Flavor: "Operation chief's l...
Rarity: R
#: 18
Creature Type or Sub Type: Sorcery
Rules Text Contains: Search your library for an Aura, Equipment, or Spacecraft card, reveal it, put it into your hand, then shuffle.
Beam ...
Rarity: C
#: 59
Creature Type or Sub Type: Artifact Creature — Construct
Rules Text Contains: Flying
When this creature enters, choose one —
• Target creature gets +1/+1 until end of turn.
...
Rarity: R
#: 282
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• You ...
Rarity: C
#: 17
Rules Text Contains: Vigilance
When this creature enters, choose one —
• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
• Draw a card if you con...
Rarity: U
#: 150
Rules Text Contains: Landfall — Whenever a land you control enters, put a quest counter on this enchantment. Then exile cards from the top of your library until you exile a n...
Rarity: U
#: 149
Rules Text Contains: Haste
Whenever Erica Ortegas becomes tapped, you may put a land card from your hand onto the battlefield. If you do, return a land you control to its own...
Rarity: U
#: 58
Creature Type or Sub Type: Legendary Artifact — Spacecraft
Rules Text Contains: When Enterprise NX-01 enters, tap target creature an opponent controls and put a stun counter...
Rarity: U
#: 409
Creature Type or Sub Type: Legendary Creature — Human Pilot
P: 1
T: 5
Rules Text Contains: Strange new worlds — When Ensign Chekov enters, each opponent exiles the top ...
Rarity: U
#: 57
Creature Type or Sub Type: Legendary Creature — Human Pilot
P: 1
T: 5
Rules Text Contains: Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X...
Rarity: R
#: 148
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may pla...
Rarity: R
#: 381
Rules Text Contains: Choose one —
• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Shoot to Kill — Enco...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '