Rarity: Common
Number: 676
Description: When Played: You may deal 6 damage to a non-Unique ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Resistance;Vehicle;Transport
Cost: 5...
Rarity: Uncommon
Number: 458
Description: Ambush (When you play this unit, it may attack an enemy unit.)When Played: Deal 1 damage to a space unit.
Aspect: Cunning;Villainy
Card Type: Uni...
Rarity: Common
Number: 437
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehic...
Rarity: Common
Number: 675
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehic...
Rarity: Uncommon
Number: 313
Description: While this is the only friendly non-leader ground unit, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
...
Rarity: Common
Number: 280
Description: When a friendly unit's attack ends: You may exhaust this leader. If you do, exhaust a unit that costs less than the amount of combat damage dealt to a ...
Rarity: Rare
Number: 235/264
Description: Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advant...
Rarity: Uncommon
Number: 548
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)While this unit is attackin...
Rarity: Rare
Number: 114/264
Description: Attach to a non-Vehicle unit.If attached unit is Sabine Wren or a Force unit, it gains Restore 2.
Aspect: Command;Heroism
Card Type: Upgrade
Tr...
Rarity: Common
Number: 270
Description: Action [Exhaust]: An opponent gives 2 Advantage Tokens to a unit they control. If they do, the next unit you play this phase gains Shielded for this ph...
Rarity: Rare
Number: 538
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the defend...
Rarity: Rare
Number: 36/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the def...
Rarity: Common
Number: 508
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cost: 5
Power: 6
...
Rarity: Common
Number: 746
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cost: 5
Power: 6
...
Rarity: Common
Number: 340
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Official
Cost: 3
Power: ...
Rarity: Common
Number: 578
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Official
Cost: 3
Power: ...
Rarity: Uncommon
Number: 484
Description: When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
Aspect: Cunning
Card Type: Unit
Traits: I...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '