Rarity: Rare
Number: 14/264
Description: When you take the initiative: You may pay 1. If you do, draw a card.
Deployed Leader Unit:
Support (When you deploy this leader, you may attack with a...
Rarity: Rare
Number: 278
Description: When you take the initiative: You may pay 1. If you do, draw a card.
Deployed Leader Unit:
Support (When you deploy this leader, you may attack with anot...
Rarity: Legendary
Number: 62/264
Description: ShieldedIf damage would be dealt to another friendly unit, you may defeat a Shield token on this unit. If you do, prevent that damage.
Aspect: ...
Rarity: Rare
Number: 101/264
Description: SupportWhen Attack Ends: If this unit dealt combat damage to 1 or more non-leader units, defeat those units.
Aspect: Command;Villainy
Card Type: ...
Rarity: Rare
Number: 265
Description: Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase (paying its cost). If you do, resource the top card of your ...
Rarity: Rare
Number: 1/264
Description: Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase (paying its cost). If you do, resource the top card of you...
Rarity: Uncommon
Number: 328
Description: Shielded (When you play this unit, give a Shield token to her.)When Played: Give a Shield token to each friendly unit with Shielded (including this o...
Rarity: Common
Number: 407
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial...
Rarity: Common
Number: 645
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial...
Rarity: Common
Number: 489
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 6
Power: 8
HP: 4
...
Rarity: Common
Number: 727
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 6
Power: 8
HP: 4
...
Rarity: Uncommon
Number: 537
Description: This unit can't be attacked while you control 2 or more exhausted units (unless it gains Sentinel).On Attack: Deal 2 damage to a ground unit for each...
Rarity: Common
Number: 390
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Spe...
Rarity: Common
Number: 628
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Spe...
Rarity: Common
Number: 438
Description: When Played: You may deal 6 damage to a non-Unique ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Resistance;Vehicle;Transport
Cost: 5...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '