Rarity: Common
Number: 231/264
Description: Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.
Aspect: Cunning
Card Type: Event
Traits:...
Rarity: Common
Number: 170/264
Description: When Played: You may deal 2 damage to an upgraded ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Twi'lek;Bounty Hunter
Cost: 3
P...
Rarity: Common
Number: 129/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
...
Rarity: Common
Number: 98/264
Description: While you control another non-Unique unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villain...
Rarity: Uncommon
Number: 159/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When the regroup phase starts: Give an Advantage token to a u...
Rarity: Common
Number: 164/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost...
Rarity: Common
Number: 9/264
Description: Action [Exhaust]: Choose a unit with less power than a friendly unit. It gets +2/+0 for this phase.
Deployed Leader Unit:
Support (When you deploy th...
Rarity: Common
Number: 753
Description: When Played: Give an Advantage token to this unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 2
Power: 2
HP: 3
Arena Typ...
Rarity: Common
Number: 477
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 1
Power: 2
HP: 1
...
Rarity: Common
Number: 715
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 1
Power: 2
HP: 1
...
Rarity: Uncommon
Number: 401
Description: Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.
Aspect: Command
Card Type: Event
Traits:...
Rarity: Legendary
Number: 183/264
Description: Attach to a non-Vehicle unit.Attached unit gains: "When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to ea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '