Rarity: C
#: 207
Creature Type or Sub Type: Creature — Beast
Rules Text Contains: Deathtouch
2: This creature gains reach until end of turn.
Flavor: "The moopsy is a small mammal known fo...
Rarity: R
#: 424
Creature Type or Sub Type: Sorcery
Rules Text Contains: Kicker 4UB
Create a token that's a copy of target creature an opponent controls, except it has menace. If this spell...
Rarity: R
#: 248
Creature Type or Sub Type: Sorcery
Rules Text Contains: Kicker 4UB (You may pay an additional 4UB as you cast this spell.)
Create a token that's a copy of target creature a...
Rarity: R
#: 24
Creature Type or Sub Type: Legendary Creature — Human Artificer
Rules Text Contains: When Miles O'Brien enters, return up to one other target creature or artifact you contro...
Rarity: C
#: 73
Creature Type or Sub Type: Creature — Melkotian Advisor
Rules Text Contains: Flying, vigilance
Whenever you face a dilemma, put a +1/+1 counter on this creature. (You face a...
Rarity: C
#: 72
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
When this Aura enters, you may pay 3. If you do, tap enchanted permanent.
Enc...
Rarity: C
#: 22
Creature Type or Sub Type: Artifact
Rules Text Contains: Ward 2 (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that...
Rarity: C
#: 71
Rules Text Contains: Choose one —
• Untap target permanent you control. Target player draws two cards.
• Create a 1/1 red Officer creature token and draw two cards.
Creature...
Rarity: R
#: 206
Rules Text Contains: Whenever a creature you control becomes the target of a spell or ability an opponent controls, create a tapped 1/1 red Officer creature token.
Flavor: ...
Rarity: R
#: 70
Creature Type or Sub Type: Legendary Creature — Human Artificer
Rules Text Contains: If you would put one or more charge counters on an artifact you control, put twice that ...
Rarity: R
#: 157
Rules Text Contains: You may choose not to untap Lwaxana Troi during your untap step.
2, T: Choose another target creature you control. For as long as Lwaxana Troi remains ta...
Rarity: U
#: 246
Creature Type or Sub Type: Legendary Artifact Creature — Android Rogue
Rules Text Contains: When Lore enters, choose one —
• Target creature gets +1/+0 until end of turn an...
Rarity: U
#: 389
Creature Type or Sub Type: Legendary Artifact Creature — Borg
Rules Text Contains: Artifact creatures you control get +1/+1.
WB, Discard this card: It deals 2 damage to tar...
Rarity: U
#: 360
Creature Type or Sub Type: Legendary Artifact Creature — Borg
Rules Text Contains: Artifact creatures you control get +1/+1.
WB, Discard this card: It deals 2 damage to tar...
Rarity: U
#: 245
Creature Type or Sub Type: Legendary Artifact Creature — Borg
Rules Text Contains: Artifact creatures you control get +1/+1.
WB, Discard this card: It deals 2 damage to tar...
Rarity: R
#: 244
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell can't be countered.
Double your life total. Draw cards equal to the number of cards in your hand. You hav...
Rarity: U
#: 156
Creature Type or Sub Type: Legendary Creature — Human Soldier
Rules Text Contains: Whenever you attack while creatures you control have total power 8 or greater, target cre...
Rarity: U
#: 434
Creature Type or Sub Type: Legendary Creature — Klingon Warrior
Rules Text Contains: At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature toke...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '