Rarity: R
#: 264
Creature Type or Sub Type: Artifact
Rules Text Contains: Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
2, Sacrifice t...
Rarity: U
#: 56
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature an opponent controls to its owner's hand.
Beam me up 3U (You may cast this card from your grav...
Rarity: C
#: 15
Rules Text Contains: When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.
Flavor: The EMH Mark 1 distills thousands of medical references and ...
Rarity: C
#: 55
Creature Type or Sub Type: Artifact Creature — Illusion Officer
Rules Text Contains: When this creature enters, choose one —
• Return target Spacecraft card from your gravey...
Rarity: R
#: 106
Creature Type or Sub Type: Legendary Creature — Cardassian Rogue
P: 3
T: 3
Rules Text Contains: Menace
Whenever you face a dilemma, each opponent loses 2 life and you g...
Rarity: C
#: 105
Creature Type or Sub Type: Instant
Rules Text Contains: Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs ...
Rarity: L
#: 281
Creature Type or Sub Type: Land — Planet
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add G or U.
Flavor: "Subcommander's log:...
Rarity: U
#: 402
Rules Text Contains: When Dr. McCoy enters, put a +1/+1 counter on another target creature you control.
If another creature you control with a +1/+1 counter on it would be de...
Rarity: U
#: 14
Rules Text Contains: When Dr. McCoy enters, put a +1/+1 counter on another target creature you control.
If another creature you control with a +1/+1 counter on it would be des...
Rarity: R
#: 197
Rules Text Contains: Flash
When Dr. McCoy enters, choose one —
• Return target non-Doctor permanent card from your graveyard to your hand.
• Choose up to one other target cre...
Rarity: C
#: 12
Rules Text Contains: Flying
1W: Untap target creature. Activate only as a sorcery and only once each turn.
Flavor: The DOT-7s are designed to make repairs in any conditions ...
Rarity: C
#: 195
Creature Type or Sub Type: Creature — Vorta Doctor
Rules Text Contains: When this creature enters, put a +1/+1 counter on target creature.
Creatures you control with counte...
Rarity: U
#: 345
Creature Type or Sub Type: Creature — Shapeshifter
Rules Text Contains: You may have this creature enter as a copy of any artifact or creature on the battlefield, except it...
Rarity: R
#: 147
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, e...
Rarity: C
#: 194
Creature Type or Sub Type: Creature — Jem'Hadar Warrior
Rules Text Contains: Vigilance
When this creature enters, choose one —
• Exile target card from a graveyard.
• Surve...
Rarity: R
#: 53
Creature Type or Sub Type: Sorcery
Rules Text Contains: Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum ...
Rarity: R
#: 11
Creature Type or Sub Type: Legendary Creature — Betazoid Human Advisor
Rules Text Contains: Other creatures you control enter with an additional +1/+1 counter on them.
Fla...
Rarity: U
#: 104
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets -4/-0, can't block, and is a Salamander. (It loses all other cre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '