Rarity: Common
Number: 359
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Restore 1 (When this unit att...
Rarity: Common
Number: 597
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Restore 1 (When this unit att...
Rarity: Common
Number: 315
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Played: You may exhaust a unit.
Aspect: Vigilance;Villainy
Card Type: Unit
...
Rarity: Rare
Number: 200/264
Description: Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of...
Rarity: Rare
Number: 37/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)This unit may attack units i...
Rarity: Uncommon
Number: 689
Description: Deal damage to a unit equal to the total amount of damage on all units you control.
Aspect: Aggression
Card Type: Event
Traits: Plan
Cost: 3
...
Rarity: Rare
Number: 163/264
Description: Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.
Aspect: Aggression;Heroism
Card Type: Event
Tra...
Rarity: Common
Number: 520
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Common
Number: 758
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Common
Number: 309
Description: When Defeated: Look at the top card of a deck. You may discard it.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Night;Undead;Troop...
Rarity: Common
Number: 547
Description: When Defeated: Look at the top card of a deck. You may discard it.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Night;Undead;Troop...
Rarity: Uncommon
Number: 426
Description: Attack with a unit. For this attack, it gets +1/+0 and gains: "When Attack Ends: If this unit dealt combat damage to an opponent's base, that opponen...
Rarity: Uncommon
Number: 296
Description: When a friendly unit is dealt damage and survives: Deal 1 damage to any number of bases. Use this ability only once each round.
Aspect: Aggression;...
Rarity: Uncommon
Number: 420
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: Defeat all upgra...
Rarity: Rare
Number: 132/264
Description: When Played/On Attack: You may reveal a unit from your hand. If you do, deal 3 damage to a unit with the same cost as the revealed unit.
Aspect: Co...
Rarity: Uncommon
Number: 540
Description: When Played/When Defeated: You may return another friendly non-leader unit to its owner's hand. If you do, deal damage to a unit equal to the returne...
Rarity: Common
Number: 388
Description: When Played: If you control a Unique unit, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Fighter
Cost...
Rarity: Common
Number: 626
Description: When Played: If you control a Unique unit, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Fighter
Cost...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '