Rarity: U
#: 100
Rules Text Contains: When Commander Musiker enters, choose one —
• Exile up to one target card from a graveyard. You gain 2 life.
• Investigate. You lose 2 life. (Create a Cl...
Rarity: U
#: 9
Creature Type or Sub Type: Artifact Creature — Borg
P: 2
T: 1
Rules Text Contains: Artifact creatures you control have vigilance.
Flavor: The elegance of the Borg lies ...
Rarity: C
#: 8
Rules Text Contains: Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card.
Flavor: "If we're going to be damned, let's be damned for what we really a...
Rarity: R
#: 98
Creature Type or Sub Type: Artifact Creature — Borg
Rules Text Contains: Tap three untapped artifact creatures you control: You draw a card and lose 1 life.
Flavor: Every ...
Rarity: C
#: 50
Creature Type or Sub Type: Creature — Talosian Advisor
Rules Text Contains: Flash
When this creature enters, draw a card, then discard a card.
Flavor: "She has an illusion...
Rarity: U
#: 49
Rules Text Contains: Strange new worlds — This spell costs X less to cast, where X is the number of differently named lands you control.
Create two 2/2 black Romulan creature ...
Rarity: C
#: 259
Creature Type or Sub Type: Artifact — Spacecraft
Rules Text Contains: T: Add one mana of any color.
Station (Tap another creature you control: Put charge counters equal to ...
Rarity: C
#: 97
Creature Type or Sub Type: Creature — Klingon Warrior
Rules Text Contains: When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
Flavor: K...
Rarity: C
#: 48
Creature Type or Sub Type: Creature — Whale Officer
P: 3
T: 3
Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent co...
Rarity: L
#: 280
Creature Type or Sub Type: Land — Planet
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add W or B.
Flavor: "Gul's log: I return...
Rarity: C
#: 144
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
En...
Rarity: R
#: 186
Creature Type or Sub Type: Legendary Creature — Human Officer
Rules Text Contains: When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token.
Fed...
Rarity: R
#: 6
Creature Type or Sub Type: Legendary Creature — Human Officer
Rules Text Contains: At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma...
Rarity: C
#: 141
Creature Type or Sub Type: Creature — Tellarite Officer
Rules Text Contains: At the beginning of combat on your turn, target creature you control gets +1/+0 until end of tu...
Rarity: R
#: 279
Creature Type or Sub Type: Land — Forest Island
Rules Text Contains: (T: Add G or U.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flavor: In ...
Rarity: R
#: 140
Creature Type or Sub Type: Instant
Rules Text Contains: Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '