Rarity: R
#: 185
Rules Text Contains: Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards reveal...
Rarity: C
#: 139
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a 2/1 red Klingon Warrior creature token with haste
Beam me up 2R (You may cast this card from your graveyard...
Rarity: R
#: 278
Creature Type or Sub Type: Land — Swamp Mountain
Rules Text Contains: (T: Add B or R.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flavor: Th...
Rarity: U
#: 96
Creature Type or Sub Type: Creature — Jellyfish Leech
P: 2
T: 2
Rules Text Contains: Flying
When this creature enters, exile target creature card with mana value 3 or le...
Rarity: U
#: 138
Creature Type or Sub Type: Legendary Creature — Human Officer
P: 2
T: 1
Rules Text Contains: First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, p...
Rarity: C
#: 95
Creature Type or Sub Type: Creature — Klingon Scout
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature d...
Rarity: U
#: 426
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn.
Equipped...
Rarity: U
#: 94
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn.
Equipped ...
Rarity: L
#: 277
Creature Type or Sub Type: Land — Planet
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add R or W.
Flavor: "Commander's log: I'...
Rarity: C
#: 93
Creature Type or Sub Type: Artifact Creature — Construct
Rules Text Contains: Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you d...
Rarity: C
#: 184
Creature Type or Sub Type: Creature — Vulcan Scientist
Rules Text Contains: Strange new worlds — 6: This creature gets +2/+2 until end of turn. This ability costs X less to...
Rarity: U
#: 4
Creature Type or Sub Type: Artifact Creature — Borg
Rules Text Contains: When this creature enters, create a 1/1 colorless Borg artifact creature token.
Flavor: There is no...
Rarity: C
#: 92
Creature Type or Sub Type: Artifact Creature — Borg
Rules Text Contains: Artifact creatures you control get +1/+0.
Flavor: "We have analyzed your defensive capabilities as...
Rarity: U
#: 276
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
3B, T, Sacrifice this land: Each opponent loses 2 life and you gain 2 life. Create a tapped Planet land token...
Rarity: R
#: 91
Rules Text Contains: Menace
At the beginning of your end step, target opponent discards two cards.
2B, Discard this card: Target creature gets -4/-4 until end of turn.
Flavo...
Rarity: U
#: 46
Rules Text Contains: Whenever you cast a noncreature spell, put a quest counter on this enchantment. Draw a card. Then discard a card unless this enchantment has three or more...
Rarity: R
#: 3
Creature Type or Sub Type: Artifact Creature — Borg
P: 2
T: 3
Rules Text Contains: Artifact creatures you control have "Whenever this creature deals combat damage to a pl...
Rarity: C
#: 2
Creature Type or Sub Type: Artifact Creature — Android
Rules Text Contains: When this creature enters, you may search your library for any number of cards named Andromedan Au...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '