Rarity: Common
Number: 345
Description: When Played: You may heal 3 damage from a unit or base.
Aspect: Vigilance
Card Type: Unit
Traits: New Republic;Vehicle;Capital Ship
Cost: 5
P...
Rarity: Common
Number: 583
Description: When Played: You may heal 3 damage from a unit or base.
Aspect: Vigilance
Card Type: Unit
Traits: New Republic;Vehicle;Capital Ship
Cost: 5
P...
Rarity: Common
Number: 516
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type: Unit
Traits: New Republic;Droid
Co...
Rarity: Common
Number: 754
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type: Unit
Traits: New Republic;Droid
Co...
Rarity: Common
Number: 501
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: The next Imperial unit you play this phase costs 1 resource less.
Aspect: Villainy
Card ...
Rarity: Common
Number: 739
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: The next Imperial unit you play this phase costs 1 resource less.
Aspect: Villainy
Card ...
Rarity: Common
Number: 524
Description: When Played: You may draw a card. If you do, discard a card.
Card Type: Unit
Traits: Fringe
Cost: 2
Power: 1
HP: 3
Arena Type: Ground
Rarity: Common
Number: 762
Description: When Played: You may draw a card. If you do, discard a card.
Card Type: Unit
Traits: Fringe
Cost: 2
Power: 1
HP: 3
Arena Type: Ground
Rarity: Common
Number: 272
Description: Action [Exhaust]: If a friendly Imperial unit was defeated this phase, play a unit from your hand. It costs 1 less.
Deployed Leader Unit:
This unit gai...
Rarity: Common
Number: 8/264
Description: Action [Exhaust]: If a friendly Imperial unit was defeated this phase, play a unit from your hand. It costs 1 less.
Deployed Leader Unit:
This unit g...
Rarity: Rare
Number: 168/264
Description: SupportOn Attack: Deal 1 damage to the defending unit. If this unit is upgraded, deal 2 damage to the defending unit instead.
Aspect: Aggression
...
Rarity: Common
Number: 736
Description: Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.
Aspect: Cunning
Card Type: Event
Trai...
Rarity: Common
Number: 234/264
Description: Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.
Aspect: Cunning
Card Type: Event
...
Rarity: Uncommon
Number: 505
Description: SupportOverwhelmThis unit gets +2/+0 while attacking a damaged unit.
Aspect: Villainy
Card Type: Unit
Traits: Vehicle;Fighter
Cost: 3
Power...
Rarity: Common
Number: 445
Description: Attach to a damaged unit.Attached unit gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression...
Rarity: Common
Number: 683
Description: Attach to a damaged unit.Attached unit gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '