Rarity: UC
Number: B064
Description: (Equip to a friendly Unit or face-up Legend.)When this Unit or Legend is spent, adjust a Gig by up to 1. Then, if you control 3 or more Gigs with differen...
Rarity: C
Number: B096
Description: Play this Gear for -1 Eddies for each friendly face-up Legend, to a minimum of 1 Eddies
Color: Green
Card Type: Gear
Tags: Cyberware;Zetatech
Cost:...
Rarity: R
Number: B022
Description: [PLAY] You may play a Unit with cost 4 or less from your hand or trash for free. It can attack rival Units this turn.The first time an ARASAKA Unit is defe...
Rarity: UC
Number: B092
Description: When this Unit steals a Gig, ready another friendly Unit with power equal to the Gig's value.
Color: Green
Card Type: Unit
Tags: Ganger;Nomad;Raffen...
Rarity: C
Number: B127
Description: [PLAY] Until your next turn, rival Legends can't steal friendly Gigs with value less than their power.
Color: Blue
Card Type: Unit
Tags: Netrunner
...
Rarity: UC
Number: B104
Description: If a Rival controls at least 2 more Gigs than you, play this Program for 3 EddiesPlay up to 2 Units with cost 3 or less from your trash for free.
Color:...
Rarity: R
Number: B110
Description: [CALL] Choose one effect.• Give a rival Unit -2 power this turn.• Draw 1.[Spend Icon:]: Decrease a Gig by up to 2.
Color: Blue
Card Type: Legend
Tags...
Rarity: UC
Number: B058
Description: [PLAY] Play a CYBERWARE Gear with cost 2 or less from your trash for free. Equip it only to another friendly Unit.
Color: Yellow
Card Type: Unit
Tag...
Rarity: C
Number: B091
Description: [PLAY] Give another friendly Unit with cost 5 or less [ADRENALINE] this turn. (A Unit with Adrenaline can attack the turn it's played.)
Color: Green
Ca...
Rarity: C
Number: B021
Description: If you have more Street Cred (Street Cred) than a Rival, this Unit can attack ready Units with [BLOCKER].
Color: Red
Card Type: Unit
Tags: Ganger;Val...
Rarity: R
Number: B005a
Description: [CALL] Trash 3. Then, add 1 BRAINDANCE Program from your trash to your hand.[GO SOLO] (Pay this Legend's cost to play it as a ready Unit. It can attack th...
Rarity: C
Number: B140
Description: Bottom-deck a ready friendly Unit. If you do, bottom-deck a spent rival Unit.
Color: Blue
Card Type: Program
Tags: Maelstrom;Mox
Cost: 4
RAM: x2
...
Rarity: C
Number: B090
Description: [PLAY] You may Call a Legend for free. (You can only Call a Legend once per turn.)(Units with power 0 don't steal Gigs.)
Color: Green
Card Type: Unit
...
Rarity: C
Number: B139
Description: Decrease a Gig by up to 3. Then, if you control a min Gig, draw 1.
Color: Blue
Card Type: Program
Tags: Braindance
Cost: 1
RAM: x1
Eddies: TRUE
Rarity: C
Number: B056
Description: Play this Unit for -1 Eddies for each Unit in your trash, to a minimum of 1 Eddies
Color: Yellow
Card Type: Unit
Tags: Medtech;Trauma Team
Cost: 6
...
Rarity: C
Number: B137
Description: Search the top 3 cards of your deck. Add 1 to your hand. You may add 1 more for each friendly min Gig. Bottom-deck the rest.
Color: Blue
Card Type: Pro...
Rarity: UC
Number: B070
Description: Trash 4. Add a Gear from among them to your hand. If that Gear's cost equals the value of a friendly Gig, you may play it for free instead.
Color: Yello...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '