Rarity: Common
Number: 418
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Raid 1 (This unit gets +1/+0 ...
Rarity: Common
Number: 656
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Raid 1 (This unit gets +1/+0 ...
Rarity: Uncommon
Number: 329
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Played: Heal all damage from each friendly unit.
Aspect: Hero...
Rarity: Uncommon
Number: 403
Description: Choose a friendly unit. That unit deals damage equal to its power divided as you choose among any number of units in its arena.
Aspect: Command
C...
Rarity: Common
Number: 709
Description: Ambush (When you play this unit, it may attack an enemy unit.)While attacking using Ambush, this unit gets +2/+0.
Aspect: Cunning;Heroism
Card Type...
Rarity: Rare
Number: 295
Description: When Attack Ends: If this unit dealt combat damage to a base, heal that much damage from your base.
Aspect: Aggression;Heroism;Vigilance
Card Type: U...
Rarity: Rare
Number: 31/264
Description: When Attack Ends: If this unit dealt combat damage to a base, heal that much damage from your base.
Aspect: Aggression;Heroism;Vigilance
Card Type...
Rarity: Common
Number: 485
Description: When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
Aspect: Cunning...
Rarity: Common
Number: 723
Description: When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
Aspect: Cunning...
Rarity: Common
Number: 491
Description: Attached unit gains: "When the regroup phase starts: Give an Advantage token to this unit."
Aspect: Cunning
Card Type: Upgrade
Traits: Force
Co...
Rarity: Uncommon
Number: 487
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the de...
Rarity: Legendary
Number: 155/264
Description: When you take the initiative: You may attack with a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Force;Droid
Cost: 3
Power...
Rarity: Rare
Number: 18/264
Description: Deployed Leader Unit
While another friendly unit is defending, it gets +1/+0.
While another friendly unit is attacking, the defending unit gets -1/-0....
Rarity: Rare
Number: 282
Description: Deployed Leader Unit
While another friendly unit is defending, it gets +1/+0.
While another friendly unit is attacking, the defending unit gets -1/-0.
...
Rarity: Rare
Number: 417
Description: When Defeated: You may deal 2 damage to a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 2
Power: 3
HP:...
Rarity: Rare
Number: 153/264
Description: When Defeated: You may deal 2 damage to a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 2
Power: 3
...
Rarity: Uncommon
Number: 802
Description: Action [1 resource, Exhaust]: If your base was attacked this phase, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Officia...
Rarity: Common
Number: 281
Description: When you play or create a unit: You may exhaust this leader. If you do, give an Advantage token to that unit.
Deployed Leader Unit:
When you play or cr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '