Rarity: C
Number: B130
Description: (Equip to a friendly Unit or face-up Legend.)When this Unit or Legend is spent, search the top card of your deck. You may trash it. (Otherwise, keep it on ...
Rarity: UC
Number: B103
Description: [QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.
Color: Green
Card Type: Program
Tags: Quickhack...
Rarity: UC
Number: B055
Description: [DEFEATED] Look at all friendly face-down Legends. Then, you may Call a Legend for free. (You can only Call a Legend once per turn.)
Color: Yellow
Car...
Rarity: C
Number: B019
Description: [ATTACK] If this Unit has power 5+, draw 1.
Color: Red
Card Type: Unit
Tags: Merc
Cost: 3
Power: 3
RAM: x2
Eddies: FALSE
Rarity: C
Number: B054
Description: [ATTACK] Search the top 3 cards of your deck. Reveal a Gear and add it to your hand. Bottom-deck the rest.(Units with power 0 don't steal Gigs.)
Color: Y...
Rarity: R
Number: B035
Description: Each player discards their hand and may draw 5.If the total number of discarded cards equals the value of a friendly Gig, draw 2.
Color: Red
Card Type:...
Rarity: C
Number: B053
Description: [BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it instead.)(Units with power 0 don't steal Gigs.)
Color: Yellow
Card Type: Uni...
Rarity: C
Number: B018
Description: [DEFEATED] Add another Unit from your trash to your hand.
Color: Red
Card Type: Unit
Tags: Ganger;Maelstrom
Cost: 5
Power: 7
RAM: x2
Eddies: ...
Rarity: R
Number: B089
Description: Other friendly Units have +2 power while attacking.At the end of your turn, ready up to 3 friendly Units.
Color: Green
Card Type: Unit
Tags: Aldecald...
Rarity: UC
Number: B026
Description: (Equip to a friendly Unit or face-up Legend.)When this Unit wins a fight against a rival Unit, draw 1.
Color: Red
Card Type: Gear
Tags: Arasaka;Weap...
Rarity: UC
Number: B095
Description: (Equip to a friendly Unit or face-up Legend.)At the end of your turn, ready this Unit or Legend.
Color: Green
Card Type: Gear
Tags: Cyberware
Cost...
Rarity: R
Number: B088
Description: [PLAY] Spend a rival Unit for each friendly value-pair of Gigs.This Unit can attack rival Units the turn it's played.
Color: Green
Card Type: Unit
Ta...
Rarity: C
Number: B069
Description: [QUICK] The next time a friendly Unit loses a fight this turn, defeat the opposing rival Unit.
Color: Yellow
Card Type: Program
Tags: Quickhack
Cos...
Rarity: C
Number: B017
Description: This Unit can only attack rival Units. (It can't attack Gig areas.)
Color: Red
Card Type: Unit
Tags: Ganger;Maelstrom
Cost: 2
Power: 4
RAM: x1
...
Rarity: R
Number: B004
Description: [GO SOLO] (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.)During your turn, t...
Rarity: UC
Number: B016
Description: [PLAY] Defeat a rival Unit with power 2 or less. If you have more Street Cred (Street Cred) than a Rival, defeat a rival Unit with power 3 or less instead...
Rarity: C
Number: B125
Description: [BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it instead.)The first time this Unit is spent each turn, draw 1, then discard 1.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '