Rarity: C
Number: B120
Description: [ADRENALINE] (This Unit can attack the turn it's played.)At the end of your turn, return this Unit to its owner's hand.
Color: Blue
Card Type: Unit
T...
Rarity: R
Number: B014
Description: [BLOCKER]This Unit has +2 power while fighting a Legend.When a Rival adjusts or swaps 1 or more friendly Gigs, you may add a card from your trash to your h...
Rarity: UC
Number: B100
Description: Spend a rival Unit. It can't ready until your next turn. If your Street Cred (Street Cred) is an even number, draw 1.
Color: Green
Card Type: Program
...
Rarity: C
Number: B082
Description: At the end of your turn, if this Unit is spent, ready a friendly face-up Legend.
Color: Green
Card Type: Unit
Tags: NCPD
Cost: 3
Power: 4
RAM: ...
Rarity: UC
Number: B081
Description: Play this Unit for -1 Eddies for each of a Rival's Units, to a minimum of 1 Eddies
Color: Green
Card Type: Unit
Tags: NCPD
Cost: 7
Power: 8
RA...
Rarity: C
Number: B080
Description: [PLAY] You may swap a friendly Gig with a rival Gig.
Color: Green
Card Type: Unit
Tags: NCPD;Vehicle
Cost: 5
Power: 8
RAM: x2
Eddies: FALSE
Rarity: C
Number: B025
Description: (Equip to a friendly Unit or face-up Legend.)
Color: Red
Card Type: Gear
Tags: Cyberware
Cost: 1
Power: 2
RAM: x1
Eddies: TRUE
Rarity: C
Number: B062
Description: (Equip to a friendly Unit or face-up Legend.)[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it instead.)
Color: Yellow
Card Ty...
Rarity: UC
Number: B118
Description: [PLAY] You may discard 2 Programs. If you do, bottom-deck a rival unequipped Unit.
Color: Blue
Card Type: Unit
Tags: Mystic;Netrunner;Voodoo Boys
...
Rarity: C
Number: B079
Description: When this Unit loses a fight, defeat the opposing rival Unit.(Units with power 0 don't steal Gigs.)
Color: Green
Card Type: Unit
Tags: Ganger;Maelstr...
Rarity: C
Number: B049
Description: When this Unit steals a Gig, if it's equipped, a Rival discards 1.
Color: Yellow
Card Type: Unit
Tags: Ganger;Maelstrom
Cost: 3
Power: 3
RAM: x...
Rarity: R
Number: B117
Description: [PLAY] You may play a Program with cost 3 or less from your hand or trash for free. Bottom-deck it after you play it.[BLOCKER]
Color: Blue
Card Type: U...
Rarity: UC
Number: B133
Description: Bottom-deck a Rival's lowest-power Unit. (If there are multiple, choose 1.)
Color: Blue
Card Type: Program
Tags: Corpo
Cost: 5
RAM: x4
Eddies:...
Rarity: UC
Number: B013
Description: [BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it instead.)When this Unit uses [BLOCKER], increase a Gig by up to 3.
Color: Red...
Rarity: UC
Number: B012
Description: [Spend Icon:] If you control a Gig with 8+ value, draw 2.
Color: Red
Card Type: Unit
Tags: Rocker;Samurai
Cost: 4
Power: 5
RAM: x1
Eddies: F...
Rarity: R
Number: B037
Description: When you roll in a Gig from your fixer area, you may ignore the result and reroll it once.When you roll a min or max value on a Gig, draw 1. If it's a d20,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '