Rarity: Common
Number: 356
Description: You may defeat a unit with 2 or less remaining HP.Create a Mandalorian token.
Aspect: Vigilance
Card Type: Event
Traits: Plan
Cost: 4
Power: ...
Rarity: Common
Number: 594
Description: You may defeat a unit with 2 or less remaining HP.Create a Mandalorian token.
Aspect: Vigilance
Card Type: Event
Traits: Plan
Cost: 4
Power: ...
Rarity: Common
Number: 598
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
...
Rarity: Common
Number: 360
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
...
Rarity: Common
Number: 448
Description: Attack with a unit. After completing the attack, give 3 Advantage tokens to a unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost: 1
...
Rarity: Common
Number: 686
Description: Attack with a unit. After completing the attack, give 3 Advantage tokens to a unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost: 1
...
Rarity: Common
Number: 431
Description: When Played/When Defeated: You may give an Advantage token to a unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cos...
Rarity: Common
Number: 669
Description: When Played/When Defeated: You may give an Advantage token to a unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cos...
Rarity: Common
Number: 717
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Cunning
Card Typ...
Rarity: Common
Number: 479
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Cunning
Card Typ...
Rarity: Common
Number: 482
Description: When Played: Give 4 Advantage tokens to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Droid
Cost: 3
Power: 1
HP: 5
Arena Type: Ground
Rarity: Uncommon
Number: 456
Description: Ambush (When you play this unit, she may attack an enemy unit.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Uncommon
Number: 192/264
Description: Ambush (When you play this unit, she may attack an enemy unit.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shield...
Rarity: Rare
Number: 266
Description: Action [1, Exhaust, exhaust a friendly unit]: Play a unit from your hand (paying its cost). It enters play ready.
Deployed Leader Unit:
Saboteur
Action [...
Rarity: Rare
Number: 2/264
Description: Action [1, Exhaust, exhaust a friendly unit]: Play a unit from your hand (paying its cost). It enters play ready.
Deployed Leader Unit:
Saboteur
Action...
Rarity: Rare
Number: 475
Description: If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribute 5...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '