Rarity: R
Number: B002
Description: [CALL] Choose one effect.• Give a friendly Unit +2 power this turn.• Draw 1.[Spend Icon:]: Increase a Gig by up to 2.
Color: Red
Card Type: Legend
Ta...
Rarity: C
Number: B031
Description: [QUICK] Defeat a rival Gear with power 2 or less.
Color: Red
Card Type: Program
Tags: Quickhack
Cost: 1
RAM: x2
Eddies: TRUE
Rarity: C
Number: B112
Description: At the end of your turn, if this Unit stole a Gig this turn, ready 1 Eddie.
Color: Blue
Card Type: Unit
Tags: Vehicle
Cost: 4
Power: 4
RAM: x2
...
Rarity: UC
Number: B024
Description: (Equip to a friendly Unit or face-up Legend.)If this Unit would be defeated, defeat its "DEADMAN TRANSMITTER" instead.
Color: Red
Card Type: Gear
Ta...
Rarity: UC
Number: B067
Description: [QUICK] Give an equipped Unit +3 power this turn for each of its equipped Gears. If that Unit steals or fights, defeat it at the end of this turn.
Color...
Rarity: C
Number: B076
Description: This Unit can't attack.[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it instead.)
Color: Green
Card Type: Unit
Tags: Corpo
...
Rarity: C
Number: B131
Description: A rival Unit can't attack until your next turn. If you control a min Gig, you may Call a Legend for free. (You can only Call a Legend once per turn.)
Col...
Rarity: C
Number: B008
Description: [PLAY] Until your next turn, rival Units can't steal friendly Gigs with value higher than their power.
Color: Red
Card Type: Unit
Tags: Ganger;Netrun...
Rarity: C
Number: B030
Description: Play this Program for -1 Eddies for each friendly Gig with 8+ value, to a minimum of 1 EddiesDefeat a rival Unit with less power than a friendly Unit.
Co...
Rarity: R
Number: B044
Description: [PLAY] Defeat a rival Unit with cost 2 or less.[DEFEATED] A Rival discards 1. If the card's cost equals the value of a friendly Gig, that Rival discards 1 ...
Rarity: UC
Number: B066
Description: Sell the top card of your deck.If you control a Gig with an even value and a Gig with an odd value, draw 2.
Color: Yellow
Card Type: Program
Tags: B...
Rarity: R
Number: B098
Description: Spend all rival Units. Then, defeat a spent Unit.
Color: Green
Card Type: Program
Tags: Samurai
Cost: 7
RAM: x3
Eddies: TRUE
Rarity: C
Number: B006
Description: When a friendly Unit steals a d6, increase a Gig by up to 6.
Color: Red
Card Type: Unit
Tags: 6th Street;Ganger
Cost: 4
Power: 6
RAM: x1
Eddi...
Rarity: UC
Number: B029
Description: Defeat a rival Unit with power 4 or less. You may defeat 2 instead if a Rival controls at least 2 Gigs more than you.
Color: Red
Card Type: Program
...
Rarity: C
Number: B043
Description: [BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it instead.)When this Unit uses [BLOCKER], a Rival discards 1.
Color: Yellow
Ca...
Rarity: C
Number: B023
Description: (Equip to a friendly Unit or face-up Legend.)When this Unit or Legend is spent, you may look at a friendly face-down Legend. If that Legend is ARASAKA or h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '