Rarity: Common
Number: 691
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: Ready a resource.
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Rarity: Common
Number: 457
Description: Shielded (When you play this unit, give a Shield token to it.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
A...
Rarity: Common
Number: 695
Description: Shielded (When you play this unit, give a Shield token to it.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
A...
Rarity: Legendary
Number: 224/264
Description: While you control a Force leader, this unit enters play ready.When Played: Distribute up to 5 Advantage tokens among other friendly units. Then,...
Rarity: Common
Number: 350
Description: When Played: Give a Shield token to attached unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Armor
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 588
Description: When Played: Give a Shield token to attached unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Armor
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 336
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: If this unit has...
Rarity: Common
Number: 733
Description: Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.
Aspect: Cunning
Card Type: Event
Traits: Law...
Rarity: Common
Number: 495
Description: Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.
Aspect: Cunning
Card Type: Event
Traits: Law...
Rarity: Common
Number: 672
Description: When Played: You may deal 2 damage to an upgraded ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Twi'lek;Bounty Hunter
Cost: 3
Power...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '