Rarity: C
Number: B030
Description: Play this Program for -1 Eddies for each friendly Gig with 8+ value, to a minimum of 1 EddiesDefeat a rival Unit with less power than a friendly Unit.
Co...
Rarity: R
Number: B044
Description: [PLAY] Defeat a rival Unit with cost 2 or less.[DEFEATED] A Rival discards 1. If the card's cost equals the value of a friendly Gig, that Rival discards 1 ...
Rarity: UC
Number: B066
Description: Sell the top card of your deck.If you control a Gig with an even value and a Gig with an odd value, draw 2.
Color: Yellow
Card Type: Program
Tags: B...
Rarity: R
Number: B098
Description: Spend all rival Units. Then, defeat a spent Unit.
Color: Green
Card Type: Program
Tags: Samurai
Cost: 7
RAM: x3
Eddies: TRUE
Rarity: C
Number: B006
Description: When a friendly Unit steals a d6, increase a Gig by up to 6.
Color: Red
Card Type: Unit
Tags: 6th Street;Ganger
Cost: 4
Power: 6
RAM: x1
Eddi...
Rarity: UC
Number: B029
Description: Defeat a rival Unit with power 4 or less. You may defeat 2 instead if a Rival controls at least 2 Gigs more than you.
Color: Red
Card Type: Program
...
Rarity: C
Number: B043
Description: [BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it instead.)When this Unit uses [BLOCKER], a Rival discards 1.
Color: Yellow
Ca...
Rarity: C
Number: B023
Description: (Equip to a friendly Unit or face-up Legend.)When this Unit or Legend is spent, you may look at a friendly face-down Legend. If that Legend is ARASAKA or h...
Rarity: UC
Number: B028
Description: The next time a friendly Unit wins a fight by 3+ power this turn, it also steals a Gig.
Color: Red
Card Type: Program
Tags: Ganger
Cost: 3
RAM: ...
Rarity: C
Number: B007
Description: [Flavour Text] Takes a lot of juice to break bones like they do.
Color: Red
Card Type: Unit
Tags: Animal;Ganger
Cost: 6
Power: 10
RAM: x3
Edd...
Rarity: R
Number: B042
Description: When a friendly equipped Unit or Legend is spent, draw 1.When a rival Unit would steal a Gig, you may discard 1 with cost equal to that Gig's value. If you...
Rarity: C
Number: B027
Description: Trash 3. Add a Unit from among them to your hand.
Color: Red
Card Type: Program
Tags: Zetatech
Cost: 1
RAM: x2
Eddies: TRUE
Rarity: C
Number: B065
Description: Adjust a Gig by up to 1. If you control 2 or more Gigs with different values, draw 1.
Color: Yellow
Card Type: Program
Tags: Braindance;Mox
Cost: 1...
Rarity: Uncommon
Number: 76/272
Description: Grit (This unit gets +1/+0 for each damage on her.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Heroism;Vigilance
...
Rarity: Common
Number: 133/272
Description: This unit gets +1/+0 for every 2 resources you control.
Aspect: Command
Card Type: Unit
Traits: Rebel;Wookiee
Cost: 2
Power: 0
HP: 4
...
Rarity: Uncommon
Number: 263/272
Description: When Played: Each player chooses a unit they control. Deal 3 damage to each chosen unit.
Aspect: Heroism
Card Type: Unit
Traits: Clone
Co...
Rarity: Common
Number: 142/272
Description: While you control another Wookiee unit or a Kashyyyk base, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they at...
Rarity: Common
Number: 75/272
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Wookiee
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '