Rarity: Common
Number: 434
Description: When Played: You may deal 2 damage to an upgraded ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Twi'lek;Bounty Hunter
Cost: 3
Power...
Rarity: Common
Number: 393
Description: Ambush (When you play this unit, it may attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
As...
Rarity: Common
Number: 631
Description: Ambush (When you play this unit, it may attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
As...
Rarity: Uncommon
Number: 652
Description: If attached unit would take damage, it takes twice as much damage instead.While attached unit is defending, the attacker loses Overwhelm.
Aspect: A...
Rarity: Uncommon
Number: 474
Description: Attach to a non-Vehicle unit.Attached unit gains: "On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it."
Aspect: Cunnin...
Rarity: Uncommon
Number: 712
Description: Attach to a non-Vehicle unit.Attached unit gains: "On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it."
Aspect: Cunnin...
Rarity: Rare
Number: 104/264
Description: If you control a Force unit, this event costs 1 resource less to play.Play up to 3 non-Vehicle units that each cost 2 or less from your discard pile ...
Rarity: Common
Number: 659
Description: On Attack: You may give an Advantage token to another unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 4
...
Rarity: Common
Number: 421
Description: On Attack: You may give an Advantage token to another unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 4
...
Rarity: Uncommon
Number: 821
Description: When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Aspect: Comm...
Rarity: Uncommon
Number: 372
Description: When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Aspect: Comm...
Rarity: Common
Number: 513
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: 2
HP: ...
Rarity: Common
Number: 751
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: 2
HP: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '