Rarity: Legendary
Number: 806
Description: When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit.On Attack: You may deal 1...
Rarity: Legendary
Number: 179/264
Description: When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit.On Attack: You may de...
Rarity: Rare
Number: 10/264
Description: Action [2, Exhaust]: If you control a unit in each arena, create a Mandalorian token.
Deployed Leader Unit:
Other friendly Mandalorian units get +1/+0...
Rarity: Rare
Number: 369
Description: While you control another Mandalorian unit, this unit gains Raid 2.
Aspect: Command;Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: ...
Rarity: Rare
Number: 607
Description: While you control another Mandalorian unit, this unit gains Raid 2.
Aspect: Command;Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: ...
Rarity: Rare
Number: 105/264
Description: While you control another Mandalorian unit, this unit gains Raid 2.
Aspect: Command;Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Pow...
Rarity: Common
Number: 385
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Overwhelm (When attacking an ...
Rarity: Common
Number: 623
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Overwhelm (When attacking an ...
Rarity: Rare
Number: 319
Description: Attach to a non-Vehicle unit.When Defeated: If this upgrade was on a friendly Night unit, return this upgrade from your discard pile to your hand.
Aspe...
Rarity: Rare
Number: 55/264
Description: Attach to a non-Vehicle unit.When Defeated: If this upgrade was on a friendly Night unit, return this upgrade from your discard pile to your hand.
A...
Rarity: Common
Number: 267
Description: Action [1, Exhaust]: Give a friendly unit +2/+2 for this phase if it's the only unit in its arena.
Deployed Leader Unit:
On Attack: You may give a frie...
Rarity: Rare
Number: 541
Description: OverwhelmWhen Played/When Attack Ends: If an enemy base was damaged this phase, give an Advantage token to a unit. If a friendly upgrade was defeated thi...
Rarity: Rare
Number: 39/264
Description: OverwhelmWhen Played/When Attack Ends: If an enemy base was damaged this phase, give an Advantage token to a unit. If a friendly upgrade was defeated ...
Rarity: Common
Number: 335
Description: When Played: Deal 1 damage to this unit and 1 damage to an enemy space unit.
Aspect: Vigilance
Card Type: Unit
Traits: Vehicle;Transport
Cost: ...
Rarity: Common
Number: 342
Description: While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance...
Rarity: Common
Number: 580
Description: While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance...
Rarity: Common
Number: 78/264
Description: While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigila...
Rarity: Uncommon
Number: 433
Description: When you draw 1 or more cards (including during the regroup phase): Give an Advantage token to this unit.
Aspect: Aggression
Card Type: Unit
Tr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '