Rarity: Common
Number: 740
Description: When Played: You may give 2 Advantage tokens to a space unit.
Aspect: Villainy
Card Type: Unit
Traits: First Order
Cost: 2
Power: 2
HP: 3
...
Rarity: Common
Number: 502
Description: When Played: You may give 2 Advantage tokens to a space unit.
Aspect: Villainy
Card Type: Unit
Traits: First Order
Cost: 2
Power: 2
HP: 3
...
Rarity: Common
Number: 362
Description: While you control another non-Unique unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villainy
...
Rarity: Common
Number: 600
Description: While you control another non-Unique unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villainy
...
Rarity: Rare
Number: 70/264
Description: If your base would be dealt more than 4 damage, prevent all but 4 of that damage.
Aspect: Vigilance
Card Type: Unit
Traits: Republic;Droid
Cos...
Rarity: Legendary
Number: 84/264
Description: Attached unit gains: "If you would search a number of cards from your deck, search twice that number of cards instead."
Aspect: Vigilance
Car...
Rarity: Common
Number: 23/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Aggression;Vigilance
Card Type: Base
Traits: Seatos;Mandalori...
Rarity: Common
Number: 478
Description: When Played: You may exhaust a unit with one or more keywords.
Aspect: Cunning
Card Type: Unit
Traits: New Republic;Official
Cost: 2
Power: 2...
Rarity: Common
Number: 716
Description: When Played: You may exhaust a unit with one or more keywords.
Aspect: Cunning
Card Type: Unit
Traits: New Republic;Official
Cost: 2
Power: 2...
Rarity: Uncommon
Number: 423
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When the regroup phase starts: Give an Advantage token to a unit....
Rarity: Common
Number: 666
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 1
...
Rarity: Common
Number: 428
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 1
...
Rarity: Common
Number: 273
Description: Action [Exhaust]: Choose a unit with less power than a friendly unit. It gets +2/+0 for this phase.
Deployed Leader Unit:
Support (When you deploy this...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '