Rarity: Common
Number: 128/219
Description: REACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Energy Cost:...
Rarity: Uncommon
Number: 018/219
Description: When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (they have "[REACTION] Kill this, Exhaust: Add 1 Ru...
Rarity: Common
Number: 160/219
Description: Exhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a D...
Rarity: Rare
Number: 189/219
Description: 4, Exhaust: Play a ready 3 Might Sprite unit token with [TEMPORARY]. This ability costs 1 less for each friendly unit with [TEMPORARY].
Energy Cost...
Rarity: Uncommon
Number: 062/298
Description: Look at the top 5 cards of you Main Deck. You may play a unit from among them. Its Energy cost is reduced by 5. Then recycle the remaining cards....
Rarity: Uncommon
Number: 188/298
Description: When you play me, return another unit at a battlefield to its owner's hand.
Energy Cost: 4
Power Cost: 2
Might: 2
Card Type: Unit
Tag: ...
Rarity: Rare
Number: 148/298
Description: When I attack, deal 3 to all enemy units here.
Energy Cost: 7
Power Cost: 2
Might: 8
Card Type: Champion Unit
Tag: Bird;Anivia;Freljord
D...
Rarity: Rare
Number: 107/298
Description: When I attack, you may pay mind to play a card with HIDDEN from your hand here, ignoring its cost.
Energy Cost: 5
Power Cost: 0
Might: 4
Card...
Rarity: Rare
Number: 197/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, give me +3 Might this turn.
Energy Cost: 2
Power Cost: 0
Might: 1
C...
Rarity: Rare
Number: 151/298
Description: ACCELERATE (You may pay 1 body as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 Might.
Energy C...
Rarity: Rare
Number: 253/298
Description: Exhaust REACTION, LEGION - ADD 1 (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Energy Cost:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '