Rarity: Common
Number: 504
Description: While you control a leader unit, this unit gets +2/+0.
Aspect: Villainy
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 3
Power: 2
HP: 5
...
Rarity: Common
Number: 742
Description: While you control a leader unit, this unit gets +2/+0.
Aspect: Villainy
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 3
Power: 2
HP: 5
...
Rarity: Uncommon
Number: 377
Description: While you control a leader unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)This unit gets +1/+0 for each other f...
Rarity: Rare
Number: 467
Description: SupportOn Attack: You may exhaust a friendly (non-upgrade) leader. If you do, this unit gets +2/+0 for this attack.
Aspect: Cunning;Heroism
Card Type...
Rarity: Rare
Number: 203/264
Description: SupportOn Attack: You may exhaust a friendly (non-upgrade) leader. If you do, this unit gets +2/+0 for this attack.
Aspect: Cunning;Heroism
Card ...
Rarity: Common
Number: 321
Description: While an enemy unit is upgraded, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Heroism;Vigilance
Card ...
Rarity: Common
Number: 559
Description: While an enemy unit is upgraded, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Heroism;Vigilance
Card ...
Rarity: Common
Number: 57/264
Description: While an enemy unit is upgraded, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Heroism;Vigilance
Ca...
Rarity: Uncommon
Number: 367
Description: Defeat a friendly Imperial unit. If you do, resource the top card of your deck.
Aspect: Command;Villainy
Card Type: Event
Traits: Imperial
Co...
Rarity: Uncommon
Number: 605
Description: Defeat a friendly Imperial unit. If you do, resource the top card of your deck.
Aspect: Command;Villainy
Card Type: Event
Traits: Imperial
Co...
Rarity: Common
Number: 761
Description: When Played: You may deal 1 damage to a ground unit.
Card Type: Unit
Traits: Droid
Cost: 1
Power: 1
HP: 1
Arena Type: Ground
Rarity: Special
Number: 323
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: You may deal 1 da...
Rarity: Special
Number: 561
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: You may deal 1 da...
Rarity: Rare
Number: 387
Description: Action [Exhaust]: This unit deals damage equal to his power to a ground unit.
Aspect: Command
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 2
...
Rarity: Rare
Number: 625
Description: Action [Exhaust]: This unit deals damage equal to his power to a ground unit.
Aspect: Command
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 2
...
Rarity: Rare
Number: 123/264
Description: Action [Exhaust]: This unit deals damage equal to his power to a ground unit.
Aspect: Command
Card Type: Unit
Traits: Fringe
Cost: 3
Power:...
Rarity: Legendary
Number: 206/264
Description: AmbushThis unit gets +1/+0 for each other unit (friendly and enemy) with 0 power.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Force;Je...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '