Rarity: L
#: 275
Creature Type or Sub Type: Land — Planet
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add U or R.
Flavor: "Imperial commander'...
Rarity: R
#: 226
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
[I] [II] [III] Dr...
Rarity: U
#: 182
Rules Text Contains: Create a 3/3 colorless Illusion artifact creature token.
Beam me up 3G (You may cast this card from your graveyard for 3G if you also return a creature y...
Rarity: U
#: 137
Creature Type or Sub Type: Creature — Bolian Officer
Rules Text Contains: This creature gets +1/+0 for each Officer token you control.
Whenever you cast a noncreature spell...
Rarity: C
#: 428
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
Rarity: C
#: 111
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
Flavor: There ar...
Rarity: U
#: 1
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it ...
Rarity: M
#: 43
Creature Type or Sub Type: Legendary Artifact — Spacecraft
P: 5
T: 5
Rules Text Contains: Ward 2
When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature t...
Rarity: M
#: 297
Creature Type or Sub Type: Legendary Land
Rules Text Contains: T: Add C.
Federation — 5, T: Choose a color. Add an amount of mana of that color equal to the number of creat...
Rarity: M
#: 80
Creature Type or Sub Type: Legendary Artifact Creature — Human Officer
Rules Text Contains: At the beginning of your first main phase, draw a card. Then discard a card unles...
Rarity: M
#: 165
Creature Type or Sub Type: Legendary Creature — Q
Rules Text Contains: When Q enters, shuffle your library, then exile cards from the top of your library until you exile a ...
Rarity: M
#: 69
Creature Type or Sub Type: Legendary Artifact Creature — Android Scientist
Rules Text Contains: Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenan...
Rarity: M
#: 153
Creature Type or Sub Type: Sorcery
Rules Text Contains: Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number...
Rarity: M
#: 110
Creature Type or Sub Type: Legendary Creature — Human Rogue Noble
P: 4
T: 6
Rules Text Contains: You don't lose the game for having 0 or less life.
At the beginning of ...
Rarity: M
#: 227
Creature Type or Sub Type: Artifact — Spacecraft
Rules Text Contains: Affinity for artifact creatures
Whenever this Spacecraft enters or attacks, assimilate a creature card...
Rarity: Showcase
Number: 233/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
When I conquer an op...
Rarity: R
#: 276
Creature Type or Sub Type: Legendary Creature — Bird Noble
Rules Text Contains: Flash
This spell costs X less to cast, where X is the total power of creatures you control w...
Rarity: Showcase
Number: 175*/167
Description: Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
Card Type: Legend
Tag: Evelynn
Domain...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '