Rarity: Uncommon
Number: 758
Description: Restore 1On Attack: You may disclose [Heroism] [Heroism] (reveal cards from your hand with these aspect icons among them). If you do, give a unit Sen...
Rarity: Rare
Number: 317
Description: This card can't be played from your hand.Defeat a unit with power and remaining HP both equal to the number of ready resources you control.Plot
Aspect:...
Rarity: Common
Number: 384
Description: When Played/When Defeated: You may disclose Command (reveal a card from your hand with this aspect icon). If you do, give a friendly unit Sentinel for ...
Rarity: Common
Number: 389
Description: If you control a ground unit and a space unit, draw 2 cards.
Aspect: Command
Card Type: Event
Traits: Plan
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 347
Description: When Played: If a friendly unit was defeated this phase, create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Tr...
Rarity: Common
Number: 322
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Force;Jedi
Cost: 2
Power: 1
HP: 3
Arena Type...
Rarity: Common
Number: 324
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Fighter;New Republic;...
Rarity: Uncommon
Number: 348
Description: When Played: Give an Experience token to each of up to 2 other Official units.Plot (When you deploy a leader, you may play this card from your resour...
Rarity: Uncommon
Number: 325
Description: While this unit has exactly 1 friendly upgrade on it, that upgrade can't be defeated or returned to hand by enemy card abilities.
Aspect: Vigilance...
Rarity: Rare
Number: 349
Description: On Attack: You may disclose [Command] [Command] [Villainy] (reveal cards from your hand with these aspect icons among them). If you do, give an Experienc...
Rarity: Common
Number: 326
Description: When Played: You may disclose [Vigilance] (reveal a card from your hand with this aspect icon). If you do, draw a card.
Aspect: Vigilance
Card Type...
Rarity: Uncommon
Number: 351
Description: Ambush (When you play this unit, it may attack an enemy unit.)On Attack: Create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: I...
Rarity: Common
Number: 328
Description: The first upgrade you play each phase costs 1 resource less.
Aspect: Vigilance
Card Type: Unit
Traits: Official;Republic
Cost: 5
Power: 5
H...
Rarity: Uncommon
Number: 353
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Give this unit an Experience token for each ground u...
Rarity: Common
Number: 330
Description: Restore 3 (When this unit attacks, heal 3 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Official;Republic
Cost: 6
Power: ...
Rarity: Common
Number: 336
Description: Search the top 8 cards of your deck for an upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random order.)
Aspec...
Rarity: Common
Number: 364
Description: Ambush (When you play this unit, it may attack an enemy unit.)Plot (When you deploy a leader, you may play this card from your resources, paying its co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '