Rarity: Uncommon
Number: 392
Description: Search the top 8 cards of your deck for up to 2 Official units, reveal them, and draw them. (Put the other cards on the bottom of your deck in a rand...
Rarity: Rare
Number: 476
Description: This unit gets +1/+0 for each captured card it's guarding.When Played: Choose an enemy unit and a non-leader friendly unit. The enemy unit captures the f...
Rarity: Common
Number: 394
Description: Deal damage to a unit equal to twice the number of units you control in its arena.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 4
Po...
Rarity: Common
Number: 470
Description: When Played: You may give a unit –3/–0 for this phase.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Official;Republic;Twi'lek
Cost: 5
Powe...
Rarity: Rare
Number: 400
Description: When Defeated: You may defeat another friendly unit. If you do, deal 4 damage to each enemy base.
Aspect: Aggression;Villainy
Card Type: Unit
Trait...
Rarity: Common
Number: 481
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Fighter;Separatist;Vehicle
Cost: 2
...
Rarity: Uncommon
Number: 405
Description: When Played: You may disclose AggressionAggressionVillainy (reveal cards from your hand with these aspect icons among them). If you do, create 3 Spy ...
Rarity: Common
Number: 492
Description: Exhaust a friendly unit. If you do, attack with another unit. It gets +3/+0 for this attack.
Aspect: Cunning
Card Type: Event
Traits: Plan
Cost...
Rarity: Common
Number: 485
Description: Hidden (This unit can't be attacked if it was played this phase.)When Defeated: Exhaust an enemy unit.
Aspect: Cunning
Card Type: Unit
Traits: Dr...
Rarity: Common
Number: 410
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Rebel
Cost: 1
P...
Rarity: Common
Number: 505
Description: When Played: If you control another Official unit, you may deal 2 damage to a ground unit.
Aspect: Villainy
Card Type: Unit
Traits: Republic;Offi...
Rarity: Uncommon
Number: 506
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: Look at 3 enemy resources. You may defeat 1 of them. If you do, its controller puts the to...
Rarity: Common
Number: 496
Description: Draw 3 cards, then put a card from your hand on the top of your deck and another card from your hand on the bottom of your deck.
Aspect: Cunning
Ca...
Rarity: Common
Number: 528
Description: Attached unit gains: "On Attack: You may pay 2 resources. If you do, deal 2 damage to a base."
Card Type: Upgrade
Traits: Supply
Cost: 2
Power:...
Rarity: Common
Number: 507
Description: When Played: Give an Experience token to another friendly unit.Plot (When you deploy a leader, you may play this card from your resources, paying its c...
Rarity: Uncommon
Number: 500
Description: Ready a unit that was played this phase. If it costs 3 or less, create a Spy token.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 3
...
Rarity: Uncommon
Number: 509
Description: Play a card with Plot from your resources (paying its cost). Put the top card of your deck into play as a resource.
Aspect: Villainy
Card Type: E...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '