Rarity: Common
Number: 339
Description: Give a unit -2/-2 for this phase.Draw a card.
Aspect: Vigilance
Card Type: Event
Traits: Learned
Cost: 3
Power: 0
HP: 0
Rarity: Legendary
Number: 368
Description: Attach to a Unique unit.Attached unit gains: "While this unit is ready, each other friendly unit gains Overwhelm, Raid 1, and Restore 1."
Aspect: ...
Rarity: Uncommon
Number: 340
Description: You may disclose [Vigilance] [Vigilance] (reveal cards from your hand with these aspect icons among them). If you do, defeat a damaged non-leader uni...
Rarity: Uncommon
Number: 369
Description: Return a unit from your discard pile to your hand.Create 2 Spy tokens.
Aspect: Command;Heroism
Card Type: Event
Traits: Innate
Cost: 4
Powe...
Rarity: Common
Number: 416
Description: When Played: You may deal 2 damage to a ready unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace...
Rarity: Rare
Number: 371
Description: When this unit completes an attack: You may disclose [Command] [Command] [Command] (reveal cards from your hand with these aspect icons among them). If y...
Rarity: Rare
Number: 376
Description: This unit gets +1/+0 for each Law card in your discard pile.When Played: Search the top 10 cards of your deck for a Law card, reveal it, and draw it. (Pu...
Rarity: Common
Number: 437
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Republic;Vehicle;...
Rarity: Common
Number: 377
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Type: Unit
Traits: Imperial;Trooper;Clo...
Rarity: Uncommon
Number: 422
Description: If a friendly unit was defeated while attacking this phase, draw 3 cards.
Aspect: Aggression;Heroism
Card Type: Event
Traits: Plan
Cost: 3
...
Rarity: Common
Number: 424
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Rebel;Twi'lek
...
Rarity: Uncommon
Number: 441
Description: You may ready a unit that didn't attack or enter play this phase.Create a Spy token.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost:...
Rarity: Common
Number: 445
Description: Create a Spy token.You may disclose Aggression (reveal a card from your hand with this aspect icon). If you do, create another Spy token.
Aspect: Agg...
Rarity: Common
Number: 385
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Command
Card Type: Unit
Traits: Fringe;Vehicle;Walker
Cost: 7
Power: 6...
Rarity: Common
Number: 464
Description: When Played: You may return an upgrade that costs 3 or less to its owner's hand.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Official;Republi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '