Rarity: Uncommon
Number: 366
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Heal 2 damage from your base for each friendly Offic...
Rarity: Common
Number: 727
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Fighter;Separatist;Vehicle
Cost: 2
...
Rarity: Common
Number: 770
Description: When Played: Name a card, then an opponent reveals their hand. For each copy of the named card in their hand, give an Experience token to this unit.
...
Rarity: Common
Number: 771
Description: When Defeated: The next Official unit you play this phase costs 1 resource less.
Card Type: Unit
Traits: Official;Republic
Cost: 3
Power: 3
H...
Rarity: Common
Number: 774
Description: Attached unit gains: "On Attack: You may pay 2 resources. If you do, deal 2 damage to a base."
Card Type: Upgrade
Traits: Supply
Cost: 2
Power:...
Rarity: Common
Number: 294
Description: When Played: Deal 2 damage to a friendly ground unit and 2 damage to an enemy ground unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imp...
Rarity: Common
Number: 739
Description: Attack with a unit. The defender gets -4/-0 for this attack.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 744
Description: Exhaust a unit.You may disclose [Cunning] (reveal a card from your hand with this aspect icon). If you do, exhaust another unit.
Aspect: Cunning
Ca...
Rarity: Rare
Number: 295
Description: GritWhen Played/On Attack: You may give another friendly Official unit Sentinel for this phase.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: ...
Rarity: Uncommon
Number: 745
Description: Exhaust 2 enemy resources.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card o...
Rarity: Common
Number: 381
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Command
Card Type: Unit
Traits: Republic;Transport;Vehi...
Rarity: Common
Number: 751
Description: When Played: If you control another Official unit, you may deal 2 damage to a ground unit.
Aspect: Villainy
Card Type: Unit
Traits: Republic;Offi...
Rarity: Common
Number: 380
Description: While you control an Official unit, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: U...
Rarity: Common
Number: 753
Description: When Played: Give an Experience token to another friendly unit.Plot (When you deploy a leader, you may play this card from your resources, paying its c...
Rarity: Uncommon
Number: 309
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)On Attack: Give another friendly Official unit Restore 2 for this phase.
Aspect: H...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '