Rarity: Common
Number: 580
Description: Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)
Aspect: Vigi...
Rarity: Common
Number: 626
Description: While you control an Official unit, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: U...
Rarity: Common
Number: 634
Description: Give an Experience token to each of up to 3 Official units.
Aspect: Command
Card Type: Event
Traits: Law
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 584
Description: Heal 3 damage from a unit.You may disclose Vigilance (reveal a card from your hand with this aspect icon). If you do, heal 3 damage from another unit.
...
Rarity: Uncommon
Number: 297
Description: When Played: For this phase, each enemy unit gets -2/-0 while it's attacking a base.Plot (When you deploy a leader, you may play this card from your ...
Rarity: Uncommon
Number: 637
Description: You may disclose [Command] [Command] (reveal cards from your hand with these aspect icons among them). If you do, a friendly unit captures an enemy n...
Rarity: Special
Number: 589
Description: While you control more units than an opponent, this unit gains Sentinel.
Aspect: Command;Villainy
Card Type: Unit
Traits: Republic;Official
Co...
Rarity: Common
Number: 640
Description: Deal damage to a unit equal to twice the number of units you control in its arena.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 4
Po...
Rarity: Uncommon
Number: 679
Description: When Played: Deal 1 damage to each of up to 4 other ground units. If no friendly units were damaged by this ability, deal 2 damage to your base.
As...
Rarity: Uncommon
Number: 645
Description: While this unit is ready, it can't be attacked.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Droid;Separatist
Cost: 3
Power: 4
HP:...
Rarity: Common
Number: 683
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Republic;Vehicle;...
Rarity: Common
Number: 648
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Fighter;Republic;Vehicle
...
Rarity: Uncommon
Number: 687
Description: You may ready a unit that didn't attack or enter play this phase.Create a Spy token.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost:...
Rarity: Common
Number: 656
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Rebel
Cost: 1
P...
Rarity: Rare
Number: 697
Description: Hidden (This unit can't be attacked if he was played this phase.)When this unit is attacked: Return him to his owner's hand (before damage is dealt).
A...
Rarity: Common
Number: 664
Description: When Defeated: You may ready a unit that costs 5 or less.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Republic
Cost: 6
Power:...
Rarity: Common
Number: 699
Description: When Played: You may exhaust a unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '