Rarity: Rare
Number: 665
Description: While you have the initiative, each other friendly Unique (unique) unit gains Raid 2.When Played: Deal 2 damage to each of up to 3 ground units.
Aspect...
Rarity: Common
Number: 334
Description: Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)
Aspect: Vigi...
Rarity: Uncommon
Number: 668
Description: If a friendly unit was defeated while attacking this phase, draw 3 cards.
Aspect: Aggression;Heroism
Card Type: Event
Traits: Plan
Cost: 3
...
Rarity: Rare
Number: 669
Description: When a player draws 1 or more cards during the Action phase: You may disclose AggressionAggression (reveal cards from your hand with these aspect icons a...
Rarity: Uncommon
Number: 335
Description: While attached unit is exhausted, it gains Sentinel. (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Vigilance
C...
Rarity: Common
Number: 338
Description: Heal 3 damage from a unit.You may disclose Vigilance (reveal a card from your hand with this aspect icon). If you do, heal 3 damage from another unit.
...
Rarity: Common
Number: 670
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Rebel;Twi'lek
...
Rarity: Uncommon
Number: 712
Description: When Played/When Defeated: Give another friendly unit +1/+0 and Saboteur for this phase. (When that unit attacks, ignore Sentinel and defeat the defe...
Rarity: Rare
Number: 713
Description: Each other friendly unit gains Hidden.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the to...
Rarity: Common
Number: 763
Description: When Played: This unit captures an enemy non-leader unit that costs 2 or less. (Put the captured card facedown under this unit until this unit leaves p...
Rarity: Common
Number: 764
Description: When Played: If you control a damaged unit, you may deal 2 damage to an enemy unit.
Aspect: Heroism
Card Type: Unit
Traits: Fighter;Republic;Vehi...
Rarity: Common
Number: 765
Description: When Played: Give a unit Sentinel for this phase.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace i...
Rarity: Common
Number: 393
Description: Give a unit +2/+2 for this phase.You may disclose [Command] (reveal a card from your hand with this aspect icon). If you do, give another unit +2/+2 fo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '