Rarity: Common
Number: 593
Description: When Played: If a friendly unit was defeated this phase, create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Tr...
Rarity: Common
Number: 546
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)Plot (When you deploy a leader, you may play this card from your resou...
Rarity: Uncommon
Number: 547
Description: When Played: You may disclose VigilanceVigilanceVillainy (reveal cards from your hand with these aspect icons among them). If you do, exhaust an enem...
Rarity: Uncommon
Number: 601
Description: Give a friendly unit +3/+3 for this phase. Give each other friendly unit +1/+1 for this phase.
Aspect: Command;Villainy
Card Type: Event
Traits...
Rarity: Uncommon
Number: 603
Description: Action [Exhaust, return this unit to its owner's hand]: Give a unit +2/+2 for this phase.
Aspect: Command;Heroism
Card Type: Unit
Traits: Repub...
Rarity: Uncommon
Number: 740
Description: You may disclose CunningCunning (reveal cards from your hand with these aspect icons among them). If you do, look at an opponent's hand and discard a...
Rarity: Rare
Number: 564
Description: Attached unit loses the Force trait and all abilities except for Grit.Attached unit gains Grit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Condit...
Rarity: Uncommon
Number: 604
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Defeated: You may disclose [Command] [Command] [Heroism] (reveal cards from you...
Rarity: Common
Number: 568
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Force;Jedi
Cost: 2
Power: 1
HP: 3
Arena Type...
Rarity: Common
Number: 605
Description: When Played: If an opponent controls an upgrade, give an Experience token to a unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Trooper;Nabo...
Rarity: Common
Number: 569
Description: When Defeated: You may disclose Vigilance (reveal a card from your hand with this aspect icon). If you do, give an Experience token to a unit.
Aspect...
Rarity: Rare
Number: 609
Description: Each friendly leader unit gains Raid 2 and Overwhelm.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace...
Rarity: Common
Number: 570
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Fighter;New Republic;...
Rarity: Common
Number: 610
Description: Ambush (When you play this unit, it may attack an enemy unit.)Plot (When you deploy a leader, you may play this card from your resources, paying its co...
Rarity: Common
Number: 748
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Villainy
Card Type: Unit
Traits: Force;Sith
Cost: 2
Power: 3
HP: ...
Rarity: Uncommon
Number: 612
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Heal 2 damage from your base for each friendly Offic...
Rarity: Common
Number: 571
Description: When Played: You may disclose [Vigilance] (reveal a card from your hand with this aspect icon). If you do, draw a card.
Aspect: Vigilance
Card Type...
Rarity: Rare
Number: 622
Description: This unit gets +1/+0 for each Law card in your discard pile.When Played: Search the top 10 cards of your deck for a Law card, reveal it, and draw it. (Pu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '