Rarity: Uncommon
Number: 599
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Give this unit an Experience token for each ground u...
Rarity: Common
Number: 268
Description: Action [1, Exhaust]: Disclose [Vigilance], [Command], [Aggression], [Cunning], or [Heroism] (reveal a card from your hand with this aspect icon). If yo...
Rarity: Uncommon
Number: 625
Description: On Attack: If you have the initiative, create a Spy token.
Aspect: Command
Card Type: Unit
Traits: Fringe;Vehicle;Transport
Cost: 3
Power: ...
Rarity: Common
Number: 270
Description: Action [Exhaust]: Attack with a unit. Then, you may attack with another unit that costs less than it.
[Deployed Leader Unit]
When this unit completes a...
Rarity: Common
Number: 630
Description: When Played/When Defeated: You may disclose Command (reveal a card from your hand with this aspect icon). If you do, give a friendly unit Sentinel for ...
Rarity: Rare
Number: 272
Description: Action [1, Exhaust]: If a friendly unit was defeated this phase, return a friendly resource to its owner's hand. If you do, put the top card of your deck...
Rarity: Common
Number: 635
Description: If you control a ground unit and a space unit, draw 2 cards.
Aspect: Command
Card Type: Event
Traits: Plan
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 722
Description: This unit gets +1/+0 for each captured card it's guarding.When Played: Choose an enemy unit and a non-leader friendly unit. The enemy unit captures the f...
Rarity: Uncommon
Number: 650
Description: Each other friendly unit gains Raid 1.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with th...
Rarity: Common
Number: 273
Description: Ignore the aspect penalties on non-Villainy Official units you play.
[Deployed Leader Unit]
Ignore the aspect penalties on non-Villainy Official units ...
Rarity: Common
Number: 676
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggression
Card Type: Unit
Traits: Fighter;Republic;Vehicle
Cost: 3
Power: 2
HP:...
Rarity: Common
Number: 277
Description: When a friendly unit is defeated while attacking: You may exhaust this leader. If you do, deal 1 damage to a unit or base.
[Deployed Leader Unit]
When ...
Rarity: Common
Number: 278
Description: Action [1, Exhaust]: If there are 4 or more exhausted units in play, create a Spy token.
[Deployed Leader Unit]
On Attack: You may deal 2 damage to an ...
Rarity: Rare
Number: 5/264
Description: Action [Exhaust]: Heal up to 2 damage from a unit. If you do, deal that much damage to your base.
[Deployed Leader Unit]
Restore 4
Epic Action: Epic ...
Rarity: Uncommon
Number: 762
Description: When Defeated: Give an Experience token to each friendly Rebel unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel
Cost: 3
Power: 3
HP: 4...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '