Rarity: Common
Number: 945
Description: When Played: You may exhaust a unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the to...
Rarity: Common
Number: 1018
Description: Sentinel (Enemy units in this arena must attack a Sentinel When they attack you.)
Card Type: Unit
Traits: Official;Separatist
Cost: 4
Power: 4...
Rarity: Common
Number: 1019
Description: When Defeated: Deal 1 damage to each exhausted enemy ground unit.
Card Type: Unit
Traits: Droid;Separatist
Cost: 5
Power: 4
HP: 4
Arena Ty...
Rarity: Common
Number: 662
Description: When Played: You may deal 2 damage to a ready unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace...
Rarity: Common
Number: 694
Description: When Played: You may reveal an event from your hand. If you do, deal 1 damage to a unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Imperia...
Rarity: Common
Number: 524
Description: When Played: Name a card, then an opponent reveals their hand. For each copy of the named card in their hand, give an Experience token to this unit.
...
Rarity: Rare
Number: 275
Description: Action [1, Exhaust]: Ready a token unit.
[Deployed Leader Unit]
This unit gets +1/+0 for each friendly token unit.
On Attack: Create a Spy token.
Epic ...
Rarity: Common
Number: 527
Description: When Defeated: Deal 1 damage to each exhausted enemy ground unit.
Card Type: Unit
Traits: Droid;Separatist
Cost: 5
Power: 4
HP: 4
Arena Typ...
Rarity: Rare
Number: 282
Description: Action [Exhaust]: Choose a friendly unit. If you do, play a unit from your hand. It costs 1 less. The chosen unit captures it. (When Played abilities res...
Rarity: Uncommon
Number: 543
Description: When Played: For this phase, each enemy unit gets -2/-0 while it's attacking a base.Plot (When you deploy a leader, you may play this card from your ...
Rarity: Common
Number: 725
Description: When Defeated: Each opponent may ready a resource.
Aspect: Cunning
Card Type: Unit
Traits: Separatist;Transport;Vehicle
Cost: 2
Power: 2
HP...
Rarity: Common
Number: 274
Description: Action [1, Exhaust]: Choose an enemy unit. It's controller may do 2 damage to it.If they don't, draw a card.
[Deployed Leader Unit]
While you have more...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '