Rarity: Uncommon
Number: 840
Description: When Played: Give an Experience token to each of up to 2 other Official units.Plot (When you deploy a leader, you may play this card from your resour...
Rarity: Common
Number: 996
Description: When Played: Deal 2 damage to this unit.
Aspect: Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost: 3
Power: 3
HP: 5
Arena...
Rarity: Uncommon
Number: 845
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Give this unit an Experience token for each ground u...
Rarity: Common
Number: 864
Description: While you have the initiative, this unit gets +2/+0.
Aspect: Command
Card Type: Unit
Traits: Official;Republic
Cost: 1
Power: 0
HP: 3
Are...
Rarity: Common
Number: 910
Description: When Defeated: You may ready a unit that costs 5 or less.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Official;Republic
Cost: 6
Power:...
Rarity: Common
Number: 1009
Description: When Played: This unit captures an enemy non-leader unit that costs 2 or less. (Put the captured card facedown under this unit until this unit leaves ...
Rarity: Common
Number: 1006
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Co...
Rarity: Uncommon
Number: 933
Description: You may ready a unit that didn't attack or enter play this phase.Create a Spy token.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '