Rarity: Rare
Number: 550
Description: Choose a non-leader unit and pay any number of resources. For each resource paid this way, give an Experience token to the chosen unit.
Aspect: Vigilan...
Rarity: Uncommon
Number: 651
Description: When Played: You may disclose AggressionAggressionVillainy (reveal cards from your hand with these aspect icons among them). If you do, create 3 Spy ...
Rarity: Rare
Number: 741
Description: Choose a unit. For this phase, it gains Sentinel and: "When this unit is attacked: Create a Spy token."
Aspect: Cunning
Card Type: Event
Traits: Tr...
Rarity: Common
Number: 675
Description: When Played: You may deal 1 damage to a friendly unit with 2 or less power and ready it.
Aspect: Aggression
Card Type: Unit
Traits: Imperial;Offi...
Rarity: Common
Number: 690
Description: Deal 3 damage to a unit. Then, if you have the initiative, you may deal 2 damage to another unit in the same arena.
Aspect: Aggression
Card Type: E...
Rarity: Common
Number: 750
Description: When Played: Deal 2 damage to this unit.
Aspect: Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost: 3
Power: 3
HP: 5
Arena...
Rarity: Common
Number: 279
Description: Action [1, Exhaust]: If you control an exhausted unit, exhaust a unit.
[Deployed Leader Unit]
On Attack: If you control another exhausted unit, you may...
Rarity: Common
Number: 572
Description: While this unit is undamaged, it gains Sentinel. (Enemy units in this arena must attack a Sentinel When they attack you.)
Aspect: Vigilance
Card Ty...
Rarity: Rare
Number: 281
Description: Whena. friendly unit deals combat damage to a base: You may exhaust this leader. If you do, look at the top 2 cards of the defending players deck. Discar...
Rarity: Common
Number: 576
Description: Restore 3 (When this unit attacks, heal 3 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Official;Republic
Cost: 6
Power: ...
Rarity: Uncommon
Number: 539
Description: While this unit is upgraded, she gains Grit. (She gets +1/+0 for each damage on her.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Bounty...
Rarity: Common
Number: 582
Description: Search the top 8 cards of your deck for an upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random order.)
Aspec...
Rarity: Common
Number: 585
Description: Give a unit -2/-2 for this phase.Draw a card.
Aspect: Vigilance
Card Type: Event
Traits: Learned
Cost: 3
Power: 0
HP: 0
Rarity: Rare
Number: 1027
Description: Action [Exhaust, discard a card that costs 6 or more from your hand]: Play a unit that costs 5 or less from your hand (paying its cost). It gains Ambush...
Rarity: Common
Number: 266
Description: Action [1, Exhaust]: A friendly damaged unit does 1 damage to an enemy unit. If they friendly unit has 3 or more damage on it, it deals 2 damage instea...
Rarity: Common
Number: 587
Description: Defeat a unit that dealt damage to a base this phase.
Aspect: Vigilance
Card Type: Event
Traits: Tactic
Cost: 5
Power: 0
HP: 0
Rarity: Rare
Number: 267
Description: Action [Exhaust]: Play an upgrade from your hand on a friendly non-Vehicle unit. It costs 1 less. If you do, deal 1 damage to that unit.[Deployed Leader ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '