Rarity: Uncommon
Number: 801
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)On Attack: Give another friendly Official unit Restore 2 for this phase.
Aspect: H...
Rarity: Rare
Number: 56/264
Description: When a friendly unit's attack ends: If the defending unit was defeated, deal 2 damage to a base.
Aspect: Aggression;Command;Heroism
Card Type: Uni...
Rarity: Common
Number: 842
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Overwhelm (When attacking an enemy unit, deal excess damage to the opp...
Rarity: Common
Number: 147/264
Description: When Played: Give an Experience token to this unit for each different aspect among units you control.
Aspect: Command;Heroism
Card Type: Unit
...
Rarity: Common
Number: 885
Description: Give a unit +2/+2 for this phase.You may disclose [Command] (reveal a card from your hand with this aspect icon). If you do, give another unit +2/+2 fo...
Rarity: Uncommon
Number: 216/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
On Attack: An opponent chooses a ground unit they control. You may deal 7 damag...
Rarity: Common
Number: 890
Description: While an enemy unit is damaged, this unit gains Raid 2. (It gets +2/+0 while attacking.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Boun...
Rarity: Common
Number: 894
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Fighter;Republic;Vehicle
...
Rarity: Common
Number: 833
Description: Defeat a unit that dealt damage to a base this phase.
Aspect: Vigilance
Card Type: Event
Traits: Tactic
Cost: 5
Power: 0
HP: 0
Rarity: Rare
Number: 911
Description: While you have the initiative, each other friendly Unique (unique) unit gains Raid 2.When Played: Deal 2 damage to each of up to 3 ground units.
Aspect...
Rarity: Common
Number: 839
Description: When Played: If a friendly unit was defeated this phase, create a Spy token.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Tr...
Rarity: Common
Number: 1017
Description: When Defeated: The next Official unit you play this phase costs 1 resource less.
Card Type: Unit
Traits: Official;Republic
Cost: 3
Power: 3
...
Rarity: Common
Number: 982
Description: Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)
Aspect: Cunn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '