Rarity: Common
Number: 246/264
Description: Return a non-leader unit that costs 3 or less to its owner's hand.
Aspect: Cunning
Card Type: Event
Traits: Gambit
Cost: 2
Rarity: Common
Number: 249/264
Description: When Played: Give an Experience token to another friendly Underworld unit.
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost: 2
Po...
Rarity: Common
Number: 11/264
Description: Action [Exhaust, discard a card from your hand]: Deal 1 damage to a unit or base.
Deployed Leader Unit:
On Attack: Discard any number of cards from ...
Rarity: Uncommon
Number: 226/264
Description: Exhaust a friendly unit. If you do, for each aspect it has, exhaust an enemy unit in the same arena.
Aspect: Cunning;Heroism
Card Type: Event...
Rarity: Uncommon
Number: 43/264
Description: Ready a unit and give a Shield token to it.
Aspect: Aggression;Vigilance;Villainy
Card Type: Event
Traits: Tactic
Cost: 5
Rarity: Uncommon
Number: 48/264
Description: On Attack: You may choose 2 players. If you do, they each draw a card/
Aspect: Aggression;Vigilance
Card Type: Unit
Traits: Bounty Hunter;Un...
Rarity: Uncommon
Number: 236/264
Description: When Played/On Attack: You may discard a card from your hand. If you do, create a Credit token.
Aspect: Cunning
Card Type: Unit
Traits: Fri...
Rarity: Rare
Number: 18/264
Description: Action [1, Exhaust]: Choose an aspect, then discard a card from a deck. If it has the chosen aspect, create a Credit token.
Deployed Leader Unit:
When...
Rarity: Uncommon
Number: 136/264
Description: When Played: Search the top 3 cards of your deck for an Underworld unit, reveal it, and draw it. (Put the other cards on the bottom of your deck ...
Rarity: Uncommon
Number: 241/264
Description: When Played: You may return a non-leader unit to its owner's hand.
Aspect: Cunning
Card Type: Unit
Traits: Fighter;Rebel;Vehicle
Cost: 6
...
Rarity: Uncommon
Number: 41/264
Description: Choose a friendly unit and give it +2/+2 for this phase. Then, you may defeat a non-leader unit with power equal to or less than the chosen unit.
...
Rarity: Uncommon
Number: 105/264
Description: While this unit is upgraded, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism;Vigil...
Rarity: Uncommon
Number: 65/264
Description: When Played: You may attack with a friendly Bounty Hunter unt, even if it's exhausted. It can't attack bases for this attack.
Aspect: Command;Cu...
Rarity: Rare
Number: 119/264
Description: When a friendly unit is defeated: Look at the top 2 cards of your deck. Put any number of them on the bottom of your deck and the rest on top in any ...
Rarity: Common
Number: 247/264
Description: Create a Credit token. You may deal damage to a unit equal to the number of friendly Credit tokens.
Aspect: Cunning
Card Type: Event
Traits: ...
Rarity: Uncommon
Number: 142/264
Description: When Defeated: Give an Experience token to a friendly Rebel unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 1
...
Rarity: Common
Number: 38/264
Description: Shielded (When you play this unit, give a shield token to it.)
Aspect: Command;Vigilance
Card Type: Unit
Traits: Underworld
Cost: 2
Power:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '