Rarity: Common
Number: 81/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
...
Rarity: Common
Number: 129/264
Description: This upgrade costs 1 less to play on a Unique unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Learned
Cost: 4
Power: +3
HP: +3
Rarity: Common
Number: 106/264
Description: When Played: You may defeat an enemy Credit token.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 3
HP: 4
Ar...
Rarity: Uncommon
Number: 58/264
Description: When Played: Deal 1 damage to a base.
When Defeated: The next unit you play this phase costs 1 less.
Aspect: Aggression;Command
Card Type: Uni...
Rarity: Common
Number: 116/264
Description: When Defeated: Each player creates a Credit token.
Aspect: Vigilance
Card Type: Unit
Traits: Bounty Hunter
Cost: 2
Power: 2
HP: 3
Are...
Rarity: Uncommon
Number: 191/264
Description: When Played/On Attack: You may defeat a Credit token (belonging to any player). If you do, deal 1 damage to a unit or base.
Aspect: Aggression
...
Rarity: Uncommon
Number: 99/264
Description: When Played: Each player chooses a unit they control. Defeat those units.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Transp...
Rarity: Uncommon
Number: 169/264
Description: For this phase, each friendly unit gains: "On Attack: Create a Credit token."
Aspect: Command
Card Type: Event
Traits: Plan
Cost: 4
Rarity: Rare
Number: 126/264
Description: Attach to a non-Vehicle unit.
Attached unit gains: "Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be ...
Rarity: Rare
Number: 57/264
Description: On Attack: Deal 1 damage to an enemy ground unit.
When Defeated: Deal 1 damage to a base.
Aspect: Aggression;Command
Card Type: Unit
Traits: Tro...
Rarity: Common
Number: 133/264
Description: Defeat a non-leader unit. If you do, heal 3 damage from your base.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 6
Rarity: Common
Number: 250/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Villainy
Card Type: Unit
Traits: Bounty Hunter;...
Rarity: Common
Number: 4/264
Description: Action [Exhaust]: Defeat a non-leader unit with 1 or less remaining HP
Deployed Leader Unit:
When Deployed: You may defeat a non-leader unit with 5 o...
Rarity: Uncommon
Number: 87/264
Description: Shielded (When you play this unit, give a Shield token to him.)
On Attack: If this unit is upgraded, exhaust an enemy unit.
Aspect: Cunning;Vigi...
Rarity: Uncommon
Number: 62/264
Description: On Attack: If this unit is attacking a unit, you may give this unit +4/+0 for this attack. If you do, defeat this unit after completing this attac...
Rarity: Common
Number: 90/264
Description: Raid 1 (This unit gets +1/+0 while attacking.)
Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Cunning;Vigilance
Card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '