Rarity: Common
Number: 757
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Heroism
Card Type: Unit
Traits: Vehicle;Speeder
Cost: 5
Power: 4
HP:...
Rarity: Common
Number: 748
Description: Return a non-leader unit that costs 3 or less to its owner's hand.
Aspect: Cunning
Card Type: Event
Traits: Gambit
Cost: 2
Rarity: Common
Number: 521
Description: When Played: You may pay 1 resource. If you do, give an Experience token to another unit.
Card Type: Unit
Traits: Underworld
Cost: 1
Power: 1
...
Rarity: Common
Number: 513
Description: When Played: Give an Experience token to another friendly Underworld unit.
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost: 2
Power:...
Rarity: Common
Number: 759
Description: When Played: You may pay 1 resource. If you do, give an Experience token to another unit.
Card Type: Unit
Traits: Underworld
Cost: 1
Power: 1
...
Rarity: Common
Number: 765
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 7
...
Rarity: Common
Number: 522
Description: On Attack: You may pay 2 resources. If you do, create a Credit token.
Card Type: Unit
Traits: Underworld
Cost: 2
Power: 1
HP: 4
Arena Type:...
Rarity: Common
Number: 760
Description: On Attack: You may pay 2 resources. If you do, create a Credit token.
Card Type: Unit
Traits: Underworld
Cost: 2
Power: 1
HP: 4
Arena Type:...
Rarity: Common
Number: 118/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Shielded (When you play this unit, give a Shield token to it.)
...
Rarity: Common
Number: 523
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost: 3
...
Rarity: Common
Number: 49/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Saboteur (When this unit attacks, ignore Sentinel and defeat the d...
Rarity: Common
Number: 761
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost: 3
...
Rarity: Uncommon
Number: 83/264
Description: When Played: If you have fewer cards in hand than an opponent, draw a card. If you control fewer resources than an opponent, resource the top card...
Rarity: Common
Number: 524
Description: Hidden (This unit can't be attacked if it was played this phase.)
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP: 4
Arena Type: ...
Rarity: Rare
Number: 13/264
Description: Action [1, Exhaust, defeat a friendly resource]: Deal 2 damage to a unit and create a Credit token.
Deployed Leader Unit:
On Attack: You may defeat a ...
Rarity: Common
Number: 762
Description: Hidden (This unit can't be attacked if it was played this phase.)
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP: 4
Arena Type: ...
Rarity: Common
Number: 138/264
Description: When Played: Search the top 5 cards of your deck for a Bounty Hunter unit, reveal it, and draw it. (Put the other cards on the bottom of your deck ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '